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Eye_Of-Core

Member Since 19 Sep 2013
Offline Last Active Oct 13 2013 07:26 AM

#247626 Wii U Summer/Fall Update

Posted by Eye_Of-Core on 23 September 2013 - 07:27 AM

I did some research, released it this forum and will most likely make a new thread with updated information's.

 

Evidence points out that Nintendo is going to allow/unlock shaders on the Wii U that were detectable in Wii mode via hacks, eg currently 3rd party developers can access 320 SPU's that has 352Gflops performance while the September/October update should give full usage to 960 SPU's and 1056Gflops or 1.05Tflops of performance and maybe push Wii U's power consumption higher eg from 40 watts to 70 watts if 40 watts power consumption was w/ shaders that were all active or inactive if inactive then we can expect higher power consumption.

 

About Wii U's storage, it has flash based that is twice to two and a half times faster than USB 2.0 or HDD's inside Xbox 360 and PlayStation 3.

 

At least with Wii U you can have good old school way of playing your games, put a dvd in and play without installs. :)




#246959 PS4 will have a drought, Sony hoping indies step up to fill the gap.

Posted by Eye_Of-Core on 19 September 2013 - 12:12 PM

We just need to keep our mouth shut and don't announce this to Sony fanboys, I want them to be shocked when they get a feel of the drought...

 

While Wii U owners will be playing games like Mario Kart 8 and Super Smash Bros U, having laugh's at ponies that will went berserk and have a flashback at those first three cruel years that PlayStation 3 when it was bleeding and sucking Sony's wallet dry and then we will hear their excuses. Ponies will fart rainbows and will be running in cycle, do they really though that they won't have a drought?!

 

Lets prepare to see their ego hurt and them being butthurt... :3

 

*grabbing popcorn's*




#246934 Wii U hardware; bits and pieces connected together...

Posted by Eye_Of-Core on 19 September 2013 - 10:48 AM

Yeah, thats a bit of an embellishment. Even ps4 isnt light years beyond ps360.

 

I used "light years" since I want to make a point that is nothing like 7th generation Xbox 360 or PlayStation 3, some people here actually believe those butthurt trolls...

 

I always have a meltdown when I see Bayonetta 2 and X, they look so amazing for a pre-alpha footage on a brand new console that does mimic the PC! I am sold!




#246902 Wii U hardware; bits and pieces connected together...

Posted by Eye_Of-Core on 19 September 2013 - 09:30 AM

That's is a incredibly small ammount.  I thought that was for the input.  IE 1 bite for a, if pressed = true, not = false blah blah, then you have the microphone, the camera, and then the screen buffering and streaming back to the console.  So I wondered if the VRAM was allocated or if the system processed both screens and then streamed it to the pad.

 

Gamepad has sub-HD screen, I am pretty sure it is 800x600 pixels or something similar to that resolution so it does not require much eDRAM, those 4MB are most likely used by seperate in built feature into GPU to stream the video/signal of the picture. Microphone and camera send signal via Wi-fi and don't use those 4MB dedicated for streaming/buffering. 32MB for game and 4MB for gamepad streaming. I am sure that it is something like that.




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