This video is quite interesting showing the difference between the different generations of playstation console. The racing game looks the biggest improvement on ps4. As with all games not all games push the hardware. The PS4 clearly is making a technical leap but its not the same size leap as ps2 to ps3 or ps1 to ps2 and this is to be expected as the ps4 hardware has been realistically choosen to meet a price point.
This is a great page for comparing the spec's of wii u, ps4 and xbox one. The poster keeps it upto date and seems the best reference point currently unless you want to trawl through all the neogaf postings etc.
http://gamrconnect.v...d.php?id=136756
CPU wise the xbox one and ps4 are at about 38,400 dmips for their cpu which compares to about 9,000 dmips or just under for wii u. The xenon is about 19,200 dmips and ps3 in theory is about the same as wii u for ppe but upto about 30,000 for the cell in total. Floating point performance of the xenon and cell is far in excess of the wii u cpu but the wii u gpu makes up for it. The PS4 and xbox one offload a lot of work to their gpu's same as wii u.
End summary is 360, PS3 and wii u are comparable in performance approximately. Xbox one is probably 3-4x as powerful as those, ps4 is about 1.5x xbox one overall.
lmfao at imaginary xenos dmips. Never change punk.
Xenon gets .59 dmips per Mhz, it comes in at 5,639 dmips for all three cores.
ppe also gets .59 dmips per mhz (its almost like the ppe and xenon are the same thing) for 1880 dmips for cell. (spe's not particularly suited for drystones)
of course, thats just peak theoretical performance, both cell and xenon are so far away from that in real world performance its comical. Thats what happens when you have in order execution, pipeline stages pushing 30 and no effective branch prediction.
750 architecture gets 2.32 dmips per mhz.
yeah.
lmfao.
so yeah, in peak theoretical dmips, its about 40-50% higher than xenon in dmip. Though real world performance would put it more like 60-70%. Xenon was horrible in realworld gp because of pipe stalls and miss penalties.
and around 5-6x cell's dmips.
And guess what? your speculative numbers for ps4/xbone are 3-4x more than wii u's dmips.
huh. 3-4x...' why does that sound so familiar... hmmmm.... 3-4x.....
Edited by 3Dude, 26 May 2013 - 02:59 PM.