That didn't make much sense.
<siiiigh> Someone said some time ago that 'Wii U' made them think Wii Ultra. It has been mentioned from time to time. You may not have picked up on it. I was playing on words, playing with the appearance of the name Wii U.
What I don't get is the 'Wavebird for Wii' you spoke of. Unless you had just simply made a mistake? Did you not mean Wavebird for Gamecube?
You originally said that a CCP style controller would be a good idea correct? This would ultimately be a Wii U pad without the screen, agree? So I was suggesting that would be like a Wavebird controller. Nothing more complicated than that. As long as you now understand that the 'Ultra' is playing suggestively to Wii U-ltra. Sorry if I didn't make sense! I tend you speak out loud when I write, and quite quickly, so doesn't always have the sort of structure proper writing should have
ANYWAY! The wave bird really was not ugly! It had a great shape, nice weight to it, as well as filling in that strange shaped gap below the D-Pad and C-Stick. Some felt it was slightly over-priced, but it was a great product in my eyes. I wish I had bought one. Since the
Wii U controller will be a wireless device, it will most likely act as the primary controller in many games that require the 'dual analog style layout'..much like PS3/CCP is designed. We would have to consider the possibility of one being part of a bundle, since this thread is about the cost of the console, or bundles.
Now! Cost. This is the thread for it after all. If there are different bundles for Wii U with one potentially including a CCP style peripheral, it wouldn't be from launch. I am more than certain that this wouldn't happen at all. Debatable to whether the sort of games that will be available from around the launch-window would actually need a 'stand-alone wireless component' that focuses on playing virtual console games, and specialist titles (much like Monster Hunter 3 and Goldeneye 007 for Wii). The main focus will be on new games! It will be getting gamers/users to familiarise themselves with the new ways of play.
If the
Wii U pad is rather pricey, then I am sure that a cheaper alternative to allow for 4-player gaming could be made available easily. Here are a couple of scenarios:
1. Wii U is able to utilize 2 pads while in general use. It would be likely that 'at least' 2 Wiimotes will be owned by a household/user. This allows for (potentially) 4 CCP controllers to be used and be played when hooked up to all 4 peripherals.
This could all be possible after the launch bundle is bought. Another Wii U pad must be bought, assuming only 1 is supplied. If too expensive, extra Wiimotes would work, if a bundle includes two Wiimotes already.2. Wii U comes bundled with a Wii U pad, and only 1 WiimotePlus. This is a new Nintendo customer making the purchase, or a consumer who never owned Wii or accessories for the console. It is known of another available controller that is aimed for people wanting to play virtual console games, and specialist games that are compatible with this controller. The desired amount of controllers will be bought for their purpose.
This is where the idea of the wavebird comes in. It is a stand-alone product built to work independently (the signal receiver box doesn't need considering) with the console. If a CCP was built with the same wireless functionality as the Wiimote/Wavebird, it would be a cheaper peripheral potentially than the Wii U pad.The issues here is that there seems to be just too many controllers going on. There definitely is a possibility here for a product that skips the need to 'hook-up' one controller or another. In my mind, the best scenario where 4-player 'dual analog style' gaming can be achieved in this way:
Two Wii U pads, 2 Wiimotes & 2 CCP. That way 4 players have access to the desired layout (considering that the Wii U pads will come with Z1 & Z2). The only issue here is the potential disadvantage of 2 users making use of the circle pad's of the pad, and the other 2 using the analog sticks of the CCP.Just to note, I am not saying that a 'CCP style' controller shouldn't be produced and bundled, but am agreeing there definitely is a problem where just a wireless functional dual circle pad controller would solve some issues. The biggest downfall is cost. I don't see Nintendo developing many more ways to play the games, especially since they now have the new direction of the circle pads. CCP may just be good enough to do, in the way we're already familiar. It would be an amazing feat if Nintendo went and produced a controller that had no touch screen, clickable analog sticks, analog shoulder triggers and another two shoulder buttons......just for the purpose of people playing games like they've come to doing with XBox and PS3. It wouldn't be cheap! And CERTAINLY wouldn't be bundled with the Wii U console!....probably
WHAT DO OTHER PEOPLE THINK???!
Edited by Marc, 26 February 2012 - 06:43 AM.