Calling out your broken logic and poor arguments and attempts at justifying a video game are seperate subjects.No I just lay off the arguments I don't care about, for me if there is an argument here, the only one worth looking at is about the original post. There is a 70 Pokemon, right now forget everything else. I am saying that is nowhere near enough for a game produced with a lot of funds and is a major franchise for Nintendo. Now I am getting people trying to justify it with loads of irrelevant arguments. I'm giving my opinion and you're calling it a weak argument? The weak argument is the ones put to me to argue my opinion. If you want facts then here they are - major franchise, huge investment, 15 years of work, very familiar with Nintendo's architecture, has a pattern of releasing more than 100 new monsters. So for me, it is illogical to defend it but that is me, someone else can come along and say that's dandy. It is an opinion. And that is why my argument probably seems work cos it isn't one. I was just saying I don't think it is a lot.
Your being dissapointed in only 70 pokemon is an opinion. Cant really touch that. Unfortunately, you are prone to utilizing kettle logic, instead of just leaving it at your opinion, and your myriad of supporting 'facts' are provably false, as you are arguing from ignorance of the process you are complaining about.
pokemon x and y have not been in development for 15 years like you claimed.
Pokemon is well known for having hilariously tiny budgets, near every single spin off pokemon game has higher budgets than mainline series entries. While X/Y very obviously has the largest budget of any gamefreak mainline title, its also very obviously microscopic compared to the budgets of similar offerings of both genre, and title/franchise power.
There is no 'nintendo architecture'. The game boy, game boy advance, ds, and 3ds are all unique custom built entirely seperate arm processors, a very different situation than the home console scene which has been steadily upgrading a single processor architecture for its cpu. Nintendo handhelds mantained backwards compatability by actually including the processor of the previous device in the system. for example, there is a gba cpu in every ds, and a gbc cpu in every gba. Aside from that, game freak isnt very well versed in any architecture really.They arent very talented on that front at all. In fact, most all of the spin offs, always far mor technically demanding than main entries, are done by other developers, for example, pokemon colleseum, was done by genius sonority. Game freak just isnt very talented at programming. Hell, they couldnt even get the overworld to run in 3d on this mainline pokemon game.
Your argument that they typically release over 100 monsters is false equivilance. It relies on the false presumption that the same amount of work is required to make 100 still sprite drawings as it takes to make 100 monster models, texture 100 monster models, rig 100 texture models, and provide animations for 100 texture models.
Okay, this is just getting weird. Time to dump some info.
I think the tl;dr problem here is that fans sort of took for granted that the hardware leap would cause a graphically superior game, like it always has, but this is the first time that we're getting below 100 new pokemon. I don't see why it's any surprise that this is disappointing. Players obviously expected both.[/quote]
Dont really care if people are dissapointed, when they make factually false claims because they dont understand creating a functional 3d mario takes more time, human resources, and money, than a still sprite drawing, thats when I step in.
Both Serebii and this event claim grid based diagonol movement http://ds.mmgn.com/A...-and-y-revealed
8way digital movement and gridlocked are entirely seperate things. Just because something is not analog does not mean it is gridlocked. This is the very reason appeal to authority is considered a logical fallacy.
As for the battle animations, there hasn't been enough footage uploaded to suggest that they're not going the old way of having one animation per attack like every game, and about 5 different unique animations per pokemon, to properly illustrate physical, special, damage, etc, like the 3D console ones. So there's not too much uncharted territory here. They're not gonna make individual animations per attack, would both be insane and prevent special move event pokemon without patching.Rudimentary design knowledge answers this. Only pokemon with the same animation skeleton can share the same animations. ie, humanoids get a certain animation for a certain move, quadrapeds, small bipeds, snake likes, flying, etc. This is an automatic garuntee of a large increase in variety of animation, even if its predecessor its increasing over was basically nothing. Dont confuse a characters animation, as in the character itself moving, with a battle effect, like a laser blast.
Furthermore, there was nothing forcing Pokemon to release this year. It could have easily been pushed forward to keep up with general expectations.
Released earlier? I guess, seems rushed enough as is to me.
Of course fans are going to feel that using something expected as an excuse for the lack of 30 pokemon is... an excuse. What's another 150 animations on top of 3600?3d animation doesnt work like that at all. After the framework has been completed,As long as they made models that could be rigged with an existing skeleton, there really wouldnt be any extra animations. The bulk of the work problems with that is model creation and texturing. Im guessing dlc is the most likely reason here.
[quote] Especially when combined with the fact that there will be no 3D overworld on a 3D system, it just seems rushed in general.[/quote] Ha, I brought this up in another response. Game freaks really just not that talented in the coding department.
[quote]
Of course, this is all assuming you don't count the mega evolutions as new pokemon. While they do not have separate dex entries, nor specific movesets, and therefor do not officially count as new pokemon in game, there has been over 20 found to exist so far by leakers.
http://i.imgur.com/X6GVi7F.png
http://i.imgur.com/jGHpqv9.jpg
So there may very well be 100 new pokemon forms total.
Thats more time money and hr for every model.