I think Nintendo's first thought with this game was:
"How do we ship on time and make sure it runs smoothly all the time, without hiccups - and still look like a next-gen Mario game."
It is a fantastic looking game. shockingly so in some areas.
At the same time, there is a purposed simplicity to it.
Although Nintendo could have gone much further with the graphics, what they have done suits the style better than going further.
Like the wet look for example. that could be done MUCH more realistic, but it wouldn't be consistent with the style of the game and therefore, what is there looks amazing. because it is consistent.
why not 1080P? I don't know. I believe the Wii U could push this game at 1080P/60fps. but even Nintendo is still settling into the hardware (though, as this game attests, they seem to have gotten VERY comfortable with getting great performance from it).
I imagine 720p is the safety zone right now, whereas 1080 might be looked at as something that would require a game that "needs" it in Nintendo's thinking - ie: Zelda, Metroid, etc. This would justify the extra time spent in R&D performance budgeting for various polygon counts, texture usage, lighting models, effects processing, etc. to really nail it down, that stuff takes time. And then it takes more time and more talented artists to actually create the assets, which are a lot more detailed (ie: can't hide many defects in the art, since everything shows up) And given the state of third party ignorance and betrayals (sort of laughing at Ubisoft right now with Rayman Legends failing at retail after they purposely delayed it on wii U at the perfect time to translate pent up demand into sales...), Nintendo doesn't have a lot of time to lose. The pressure is on them now to turn over a steady stream of great titles. 1080P may be seen as something only for games that must have it. At least right now.
Nintendo seems to favor a "dream" look to its games lately on the Wii U. Mario 3DW, Mario kart, and even Smash Brothers to some degree share this "dream" look. There was a bit of that way back in Mario 64 and even in Skyward Sword, but the Wii U Nintendo games seem to have a distinct "dreamy" look to them. I imagine its a combination of art style, certain use of bloom and lighting effects, and soft edges at adjacent polygon connections. At least that's how it looks to me when I try to break down the style and makes sense of how this particular look is achieved. but one thing seriously stands out as impressive in most Wii U titles right now - lighting. Very, very good.
Perhaps the next Mario will be full 1080P. And hopefully we see it before too long after this one.
Here are a bunch of great screenshots:
http://www.computera...7,310506,310505
It's crazy though. most levels are amazingly next gen in appearance and a couple... well, you know they were pressed for time.
Here are a bunch of great screenshots:
http://www.computera...7,310506,310505
It's crazy though. most levels are amazingly next gen in appearance and a couple... well, you know they were pressed for time.