I agree with the Mig, it would have been a good idea for Nintendo to implement an achievement system; the only reason why they wouldn't would most likely be laziness.
This was already confirmed before, was it not?
I would agree as it does bring in more puchases from some people... Yet on the lazy aspect, that can be a double edge sword. Some games focus so much on trophies/achievements that the game is just horrid or not as full of lack luster material. I mean, sure it is something added, but your still calling you prompted messages in your code & paying testers to make sure they popup at set times. When those said testers could be off exploring other said levels made for the game with the same set of cash. "Yippie, lets skip the big awsome extra levels to drive in customers, because we know enough hunters will come buy our game. Specailly if their easy to gain!!!" (I have seen so many posts with said title, "Are the achievements/trophies easy to get?").
One of these days I am so going to make a stupid little 99cent game that is nothing but a plain screen with a menu. Then have awards that insult the customers like, "Get A Life - Moved the joysticks on the menu for three hours straight.". Sit back, pull in the cash because all the awards are super easy, while I laugh at these people for buying such crap, & put my results of all the said stats on the internet. (I mean no offense to anyone, but I do know a few people that will buy the most horrible games for some little popup. Games like StormRise, just for even one achievement).
---My Two Cents----
No problem to me as I personally do not care to much for them. Unless it is something like Steam events like that one time where you got X tickets from achievements to recieve DLC, a game, et cetera. Wish consoles could integrate something like this into their store system every now or then, but nope. If they could I would be working a lot harder for some of these little trinkets.