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Wii U 'Has A Horrible, Slow CPU' Says Metro Last Light Dev


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#41 Press

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Posted 20 November 2012 - 12:47 PM

The Wii U got lots of hate before we even knew anything about it, so I doubt anti-fanboys will research much to find a reason to belittle the console. Even as we discuss, they are rubbing the issues in our faces.

#42 BanjoKazooie

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Posted 20 November 2012 - 12:53 PM

Considering how Microsoft is heavily promoting the Kinect and even "blackmailing" developers and publishers into putting its functionality into games that shouldn't even have it in the first place I think there is a lot of validity in my comment.

inagree with the blackmailing part, like voice commands in skyrim.

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#43 Gnomishek

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Posted 20 November 2012 - 12:55 PM

It's pretty sad that Wii U owners are unlikely to get their hands on this game. Metro is definitely a great game, the franchise has amazing potential and setting, created by Dmitry Glukhovsky, is very unique and profound.

Молоту войн и рокоту гроз вольные рати верны, где ветром могучим из братины звёзд рунные стяги пьяны.


#44 3Dude

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Posted 20 November 2012 - 01:10 PM

It's pretty sad that Wii U owners are unlikely to get their hands on this game. Metro is definitely a great game, the franchise has amazing potential and setting, created by Dmitry Glukhovsky, is very unique and profound.


The only problem Ill have is deciding if I want it for ps3 or 360.

But Unique and profound? Ico and Shadow of the Colossus were uniqe and profound. THis is a post apocolyptic shooter. Cool? Yes. Interesting? hells yes. Unique and profound? lol, No.

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#45 Sobari

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Posted 20 November 2012 - 01:14 PM

Keep in mind this is coming from a team that can't optimize their games to save their lives. Just look at how terrible Metro 2033, a game released in 2009, runs on even the highest-end GPUs released in 2012.

#46 Gnomishek

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Posted 20 November 2012 - 01:32 PM

The only problem Ill have is deciding if I want it for ps3 or 360.

But Unique and profound? Ico and Shadow of the Colossus were uniqe and profound. THis is a post apocolyptic shooter. Cool? Yes. Interesting? hells yes. Unique and profound? lol, No.


1 - In terms of graphics and overall experience, PC version will obviously be superior.
2 - This is a post-apocalyptic shooter with horror elements which action takes place in Russia (or, to be more precise, in its ruins) and, moreover, deep in the underground, where remaining refugees fight for their lives. Would it be enough to be considered 'profound' ? Absolutely. Unique ? I don't know any other game (besides Fallout, but that's the whole different thing, you know) that could express the struggle of post-apocalyptic society that good and vividly.

Edited by Gnomishek, 20 November 2012 - 01:33 PM.

Молоту войн и рокоту гроз вольные рати верны, где ветром могучим из братины звёзд рунные стяги пьяны.


#47 Abcdude

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Posted 20 November 2012 - 01:53 PM

That's not good.

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#48 Goose

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Posted 20 November 2012 - 02:24 PM

I dunno what to believe. Their gaming studio is out of a lot of money and can't dedicate a lot of time on a Wii U version of their games so they stop. I think they're just using it as an excuse, since Gearbox said AliensColonial Marines looks the best on the Wii U.

#49 WIJM

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Posted 20 November 2012 - 02:33 PM

I'm not a fanboy or a hater. I want this system to work because my son and I are eagerly awaiting Pikmin 3. This system makes me want to scream with rage over how SLOW it is! Seriously! I feel like I'm accessing the internet circa 1997 via the slowest dial-up connection in history. It takes FOREVER to even get into the Mii Maker! Takes FOREVER to create a new user and we keep getting errors every time we try to make/register a network ID - OMG! If my system is typical and not defective, I can't imagine ANYONE not being upset at the slowness of it. I'm used to clicking on something and it opening in a few seconds, not like 45 seconds or a minute in a half - or freezing completely! :blush:

#50 TheDave545

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Posted 20 November 2012 - 02:36 PM

Some of you people need to take your Nintendo tinted glasses off, yea these may have said bad things about the CPU but so has a whole load of other developers, these arent the only people to say this and tbh this could be a big concern for Nintendo when it comes to getting more third party developers onboard.

Dont forget if there saying that its either on par or below the 360/Cell CPU then they have screwed up big time considering the 360 and PS3 are on there last legs now and there will more than likely be a new Xbox and Playstation out at the end of next year, if there using old tech like this then it is not a good thing.

Some calling "unicorn tongue" on everything negative about the Wii U because you dont wanna hear it, it may be truth for all you know but you guys wont know because you'll have your Nintendo Blinders on.

#51 3Dude

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Posted 20 November 2012 - 02:40 PM

You guys know A middleware company already released some wiiu cpu benchmarks. Nothing close to a whole story, but its making this fiasco look pretty stupid already.

Edited by 3Dude, 20 November 2012 - 03:35 PM.

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#52 Medu

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Posted 20 November 2012 - 02:44 PM

I'm not a fanboy or a hater. I want this system to work because my son and I are eagerly awaiting Pikmin 3. This system makes me want to scream with rage over how SLOW it is! Seriously! I feel like I'm accessing the internet circa 1997 via the slowest dial-up connection in history. It takes FOREVER to even get into the Mii Maker! Takes FOREVER to create a new user and we keep getting errors every time we try to make/register a network ID - OMG! If my system is typical and not defective, I can't imagine ANYONE not being upset at the slowness of it. I'm used to clicking on something and it opening in a few seconds, not like 45 seconds or a minute in a half - or freezing completely! :blush:


That's just a software problem, it will be fixed.

The CPU is slow, that was confirmed once Nintendo release the picture last month of it's 30mm2 die. Strange decision by Nintendo as making the CPU 50% more powerful would of cost very very little. Nintendo will be able to making a lot of great games on the console but it won't be getting any 'next-gen' games.

#53 Schroedus

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Posted 20 November 2012 - 02:46 PM

I don't even know anymore. I'm waiting five years to see what everyone says about the Wii U then.

#54 angelo07stang

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Posted 20 November 2012 - 03:08 PM

angelo - Fair enough. You must really enjoy your systems though. Like Tricky said, in your Wii U review, you needed to take time to breathe. Your review was still a nice contrast to my critical 8.75/10 review though.

yeah sorry potatohog I guess I was alittle to fanboy on that review but thats with anything new i get i guess its like the honey moon fase.
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#55 alan123

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Posted 20 November 2012 - 03:08 PM

I understand the technical side of the argument, but why didn't Nintendo just go with a faster CPU so that games can be ported over easily ?

If say GTA V is coming out on the Wii U because of the technical issues it will have a later release date than the X360/PS3 meaning that people will go for those versions over the Wii U.

It seems that Nintendo has gone the same was as Sony did with the PS3 in making it hard to develop for, if any multi-platform game has any issues it is always the PS3 that get's them.

#56 The Lonely Koopa

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Posted 20 November 2012 - 03:22 PM

I understand the technical side of the argument, but why didn't Nintendo just go with a faster CPU so that games can be ported over easily ?

If say GTA V is coming out on the Wii U because of the technical issues it will have a later release date than the X360/PS3 meaning that people will go for those versions over the Wii U.

It seems that Nintendo has gone the same was as Sony did with the PS3 in making it hard to develop for, if any multi-platform game has any issues it is always the PS3 that get's them.

well a positive is that most of its ports has been better than the ps3 version of the same game so it must be doing something making it easier to develop for than the ps3.

Edited by The Lonely Koopa, 20 November 2012 - 03:22 PM.


#57 3Dude

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Posted 20 November 2012 - 03:24 PM

I understand the technical side of the argument, but why didn't Nintendo just go with a faster CPU so that games can be ported over easily ?

If say GTA V is coming out on the Wii U because of the technical issues it will have a later release date than the X360/PS3 meaning that people will go for those versions over the Wii U.

It seems that Nintendo has gone the same was as Sony did with the PS3 in making it hard to develop for, if any multi-platform game has any issues it is always the PS3 that get's them.


If Nintendo wanted to get ps360 ports, theyd either have to make a ridiculously powerful machine that could plow through unoptimized code so well that it basically emulate 360/ps3, or build one with similar architecture to ps3/360, but they dont want to do that, because, with the sole exception of floating point operations, ps360 cpu's sucked giant donkey balls. The ps4 cant play ps3 games, because ITS cpu wont have the flop count of cell or xenon. Think about that guys.

Although Im pretty sure we can lay this fiasco to rest.

Wwise has proven that this is complete crap. I mean, the benchmark certainly doesnt show the wii u as a powerhouse, but its definately NOT a 'horrible, slow, cpu'. Hell, they introduced wii u support with wwise 2012 v.1, and got it running as well as ps3/360

'1.4 Software Pipeline on the Wii U
The Wwise software pipeline is now supported on the Wii U which leverages all features available on the
other software platforms like the Xbox360 and PS3. The software pipeline simplifies ports on the Wii U
and allows for the creation of comprehensive and sophisticated sound design.'

http://www.audiokine...eleaseNotes.pdf

And now, just one version and a few months later (back in september) optimizations have it running 2-4x faster.

Wii U™
Audio on Wiimote and rumble on Wiimote and DRC is now supported. Delay, Peak Limiter and RoomVerb have been optimized by 2.3x to 4.4x on Wii U.

If it had parity wit 360/ps3 in V1, and now its running 3-4x faster.... Heh, these guys figured out how to make wiimote sound work in the same amount of time they improved performance (peak limiter, delay) 2-4x.

http://www.audiokine...news/227-2012-2

These kinds of improvements happen typically with every version update every time until about two years in a systems life when it starts to slow down.

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#58 TomBollandLTD

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Posted 20 November 2012 - 03:29 PM

Although I admit it is nice to know about the specs ad such, I buy a console so I don't have to bother with all this.
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#59 Mitch

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Posted 20 November 2012 - 03:34 PM

The Wii U obviously isnt as powerful as once speculated otherwise Nintendo wouldve been showing off the guns and flexing their muscle at all the conferences just mocking the inferior 360 and ps3... but that wasnt the case... and who cares how fast the cpu is or how many gigawhozits it can run... as long as the games are fun then it will be fine... look at the wii; it was by far the weakest of the 3 and it still outsold the 360 and the all-powerful ps3 because its not about power... its about a fun gaming experience

#60 Stormage09

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Posted 20 November 2012 - 03:35 PM

edit

Edited by Stormage09, 20 November 2012 - 04:01 PM.

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