My question still wasn't answered.
Does the specs prove that the PS4 and 720 will have a graphical leap large enough to cause Nintendo to lose third-party support?
Question is difficult to answer. Even though Wii U has been out for 2 months, we still don't have a full breakdown of the specs. What kind of GPU does it have? What custom features and advantages does it hold over current gen machines? What are the bells and whistles we can expect to see? In an earlier post, I pointed out that the Wii couldn't compare to the PS3/360 because of completely different architectures. It's apples and oranges. Now, however, these new machines should share some similar characteristics, even though Orbis and Durango will most likely have more brute power, cores, memory, etc.. Even so, if the architectures are similar, Wii U shouldn't run into too many issues when it comes to ports. Of course, this doesn't mean we'll get these games and it certainly doesn't mean that these games will run or look as good as their Orbis/Durango counterparts. It could be like comparing a PC game on low settings to a game that runs on high/ultra. The picture should become clearer when we see a AAA game built from the ground up for Wii U. I expect Retro to deliver something amazing from a graphical standpoint, assuming their game demands high-end visuals and details.
Edited by Crispy Bacon, 15 January 2013 - 01:19 PM.