Jump to content


Jenni

Member Since 30 Apr 2015
Offline Last Active Jan 30 2016 04:09 AM

#317649 Nintendo Business Plans 2016

Posted by NintendoReport on 17 January 2016 - 07:38 AM

http://wiiudaily.com...plans-for-2016/

 

 

In the newspaper Mainichi Shimbun, Kimishima elaborated on his business plans for the company moving into 2016 and it’s bigger than what any of us expected. According to the article, Kimishima says he wants to surprise fans with new ideas instead of building on old ones. Details about the Nintendo NX will be revealed in 2016, but perhaps most interesting is Kimishima’s other plans.

 

Last year we learned that Nintendo and Universal Studios have partnered to build a theme park featuring Nintendo’s iconic cast of characters. In Kimishima’s statement, he says that the expansion and licensing for these endeavors is going well, but that he’s also looking into movies and TV anime for character licensing.

While this is traditionally a move away from the core gaming experiences that Nintendo is known for, Kimishima says that his company must experiment with new business models in order to be successful. He hopes to bring profits for the company to 100 billion yen, which is around $855 million. No time frame was given for that goal, but the amount of money is four times the profit from Nintendo’s financials last year.

 

Finally, Kimishima mentions Nintendo’s smartphone efforts and says they’re rolling along well, with the first app featuring Nintendo’s famous characters to be rolled out in March

 

 




#316534 Hiii

Posted by Irene on 11 August 2015 - 02:49 PM

Hi! I'm new here so I figured I'd post here. I'm 19 years old and from Australia, and I'm planning to buy a Wii U next week. (again)
 
I say again because I actually had a Wii U on launch, but a couple of months later, I decided to sell all of my games/consoles due to personal matters and a general loss of interest in gaming due to everything that was happening in the real world... so, I'm here now, I got back into gaming again a month or so ago with the 3DS and some older games I still kept, and I'm just pretty excited about it all again. c:
 
I actually used to browse these forums before, but I figured it'd be cool to join in on discussions and stuff. :3 My primary interest right now is in Nintendo, but I always end up playing anything :]
 
Hopefully I end up staying here though. PS: I'm really surprised I got this name... this forum seems pretty dead compared to before as well :[ and if you'd like to see what kind of games I have right now... which isn't much anymore :( here's a site I use. I still have to add a few virtual console and ps2 games though.)
 

 




#316329 Best game ever?

Posted by storabajskorven on 29 July 2015 - 11:48 AM

Super Metroid




#313245 The Great Splatoon Status Debate.

Posted by Sage on 25 May 2015 - 12:27 AM

Cute. :P Your introduction certainly made me giggle.

 

Eh, it was 2:00 AM, I just got back from a bonfire, and I was super bored.  :D

 

Also, if everyone wants to further debate the matter it would be best done in a thread than on a status update. Higher character limit and all.




#313232 The Great Splatoon Status Debate.

Posted by Sage on 24 May 2015 - 09:58 PM

Starring: Bubblegum & Chrop
​Featuring The Talents of: Sorceror12 & TheDoctor_13
Special Appearances By: Bill Chipher, Son Edo, and Your's Truly.

The curtains draw and reveal a battle torn landscape scarred by a great battle that has wagged for centuries. The only souls remaining are two soldiers of opposite sides. Their breathing is heavy as is their hearts, but they do not hesitate to grip their weapons and stare each other down before the final battle.
 
And then, it begins.
 
Bubblegum: May 23 2015 06:52 PM
It pains me so much to see Nintendo mucking up an IP with so much potential as Splatoon. They're making the /stupidest/ mistakes, and killing my excitement with this game over, and over. Also no, this doesn't have anything to do with the GTF.
-----
TheDoctor_13: May 23 2015 07:03 PM 
Still don't understand your hate for it. 
-----
Bubblegum: May 23 2015 07:38 PM 
I didn't say I hated it. I'm disappointed. There's no voice chat, you can't keep your party together during matches, there are only 5 maps and 2 modes at launch for a MP focused game, for $50 to $60, no true splitscreen MP like what we play online, there are ads telling you to pre-purchase all over the demo, even for rewards that only last DURING the demo. 
-----
Bubblegum: May 23 2015 07:39 PM 
I think all of these things are quite understandable, as all of these missing features and missing content are things that other developers, even halfway decent ones, are capable of doing, yet Nintendo doesn't seem capable or willing to do so. It doesn't matter if more maps and modes are coming LATER for free. What we're paying for upfront, for this MP focused game, is 5 maps, and 2 modes 
-----
Chrop: May 23 2015 08:42 PM 
Think of it like we're paying for a beta version, where the gameplay is polished but it lacks content, Then the game actual game can be released AFTER all the free DLC has been put it. I should also point out that this game was literally made in 1 year and 2 months, It lacks content simply because it wasn't in development long enough. But they want people to play it now. I mean, sure they could have easily released it months later, but why not release it now? There's no disadvanta... 
-----
Chrop: May 23 2015 08:44 PM 
There's no disadvantage to not release it now, it means we can play splatoon earlier. If you want you can just force yourself to not buy it until all maps/gamemodes have came out, (Btw there will be 12 maps and 5 gamemodes after they've been released). Thus there won't be lack of content when you buy it. 
-----
Bubblegum: May 23 2015 08:47 PM 
That's the problem. We should not be paying for a beta. We should be paying for the complete product. It does not matter if more maps and modes are coming later for free. That isn't what we're paying for. They aren't part of the initial purchase. The initial purchase is very short on content, which is inexcusable. 
-----
Bubblegum: May 23 2015 08:48 PM 
They could very well delay the game, as they have done with plenty of others. The newest Zelda game was recently pushed back to 2016, and I don't doubt they could push Splatoon back a few months for this post-launch free content to be included in the final release. It doesn't matter that people want it now. You don't cave into demands like that when the game is short on content or not ready. 
-----
Chrop: May 23 2015 08:48 PM 
I should really proof-read my replies... 
"The the actual game can be released", "There's no disadvantage to releasing it now" 
-----
Bubblegum: May 23 2015 08:50 PM 
There /is/ a disadvantage to releasing it now. The reviews will make it clear, if it wasn't already, that the game is short on content, despite it being polished. Reviews will be much more kind, people would be much happier with their purchase, if the game wasn't so short on content. They would be praising it even more. Saying it's /even more/ of a value than they might otherwise now. 
-----
Bubblegum: May 23 2015 08:52 PM 
Again, it doesn't matter if more maps and modes are coming for free after the game launches. Those are not what you are paying for. What you are paying for is 5 maps and 2 modes, and I'm sorry, but that is not worth 50 to 60 USD to me. Yes, there is a SP mode, but the main focus has always been on the MP, and to release a MP focused game with so little MP content is unacceptable. 
-----
Chrop: May 23 2015 08:54 PM 
You can't release a unfinished Zelda game, it's a story progression game, they'll get to the 5th dungeon and suddenly the game will be like "Nope, not out yet, you'll have to sit there and do nothing until it's released". With splatoon you can complete the game and enjoy it, Even CSGO has a system like splatoon, they release a game with some maps, then add some for later for free. Because the game can still be played without those extra 7 maps. Why is this even an... 
-----
Chrop: May 23 2015 08:54 PM 
Why is this even an argument? People who buy the game know what they're getting, 5 maps and 2 game modes. People who want more maps/gamemodes can literally just delay themselves of buying the game, and it'll just feel exactly like the game has been delayed, besides the fact that the people who still want to play it with only 5 maps can. 
-----
Chrop: May 23 2015 08:58 PM 
"it doesn't matter if more maps and modes are coming for free after the game launches"... Yes, Yes it does matter. Because that is EXACTLY What you're paying for, the free dlc is part of the investment you've made from buying the game. A lot of people wouldn't have bought the game if it was just 5 maps and 2 games modes, but they KNOW that there's more coming later on, You're paying for 5 maps now and 12 later on. They're paying the $50 to be able to p... 
-----
Bubblegum: May 23 2015 08:58 PM 
You should not release an incomplete or content-lacking game /period/. It doesn't matter if it's an existing IP or a brand new IP. It is unacceptable regardless. It's an issue because they're charging 50 to 60 dollars for a game that is seriously lacking in content. Yes, people can wait for the free content to release before they buy the game, but they are STILL buying a game with 5 Maps and 2 Modes. 
-----
Chrop: May 23 2015 08:59 PM 
to be able to play those extra 7 maps later. Also you're underestimating the Single player, there's reviewers out there who are already praising it, Nintendo are focusing on advertising the Multiplayer, but some reviewers think the Singler player is amazing. And it takes longer to complete than some Triple A single player games which cost $60. 
-----
Bubblegum: May 23 2015 09:00 PM 
Please read over this carefully and try to understand it. You are not buying the post-launch content. The post-launch content is not part of your purchase, even if you wait for it to release before you buy the game. When you buy Splatoon, you are paying for a MP focused game with only 5 maps and 2 modes. 
-----
Bubblegum: May 23 2015 09:01 PM 
The fact that people know what they will be getting if they buy it does not excuse Nintendo releasing a game for 50 to 60 USD with so little content to start. That is not okay, no matter how much you might try to justify it. If this were EA or Activision, then everyone would be up in arms over it, but because it is Splatoon and Nintendo, people seem much more willing to just "put up with it". 
-----
Chrop: May 23 2015 09:01 PM 
"people can wait for the free content to release before they buy the game, but they are STILL buying a game with 5 Maps and 2 Modes."... What? No they aren't... They buy the game, when they play it it'll go "Updating game", they update it and get 12 maps and 5 game modes. You can't even play the multiplayer without updating the game, you're forced to download the updates. Meaning they're FORCED to have more maps 
-----
Bubblegum: May 23 2015 09:03 PM 
Yes, they are. When you buy the game you are not also buying the free content released afterwards. The initial purchase does not include this content. It must be updated with content released /separately/ and /after/ the game's release. When you buy the game on launch especially, you are not getting that content, even if you must update the game. 
-----
Chrop: May 23 2015 09:03 PM 
No no, EA and Activision SELL 4-5 extra maps for a wopping 1/4 of the original price of the game, that's why people hate them. Compare that to Nitnendo who are giving away their DLC for free. They didn't have to, they could have easily charged people for it, but they didn't. 
-----
Bubblegum: May 23 2015 09:04 PM 
If I release a game with 1 map and 1 game mode, and later release a free update that adds 9 more maps and 5 more modes, is that update a part of the initial purchase? No, it is not. It is entirely separate. It is not content included within the initial purchase, therefore it is not part of the initial purchase. 
-----
Chrop: May 23 2015 09:05 PM 
"The post-launch content is not part of your purchase" This is where I'm COMPLETLY dissagreeing with you. The post launch content IS part of the purchase. 
-----
Bubblegum: May 23 2015 09:06 PM 
I am not talking about why people currently hate EA and Activsion. I'm talking about the hypothetical situation in which either of those released a game like Splatoon for a full 50 to 60 dollars, with the focus being on MP, but only included 5 maps and 2 modes. If they did this, people would be raising a storm over it, but because of this being Nintendo and Splatoon, people are more forgiving. 
-----
Bubblegum: May 23 2015 09:06 PM 
I am not talking about post-launch content. I am talking about the initial release. 
-----
Chrop: May 23 2015 09:07 PM 
"is that update a part of the initial purchase" If you told everyone before hand that you're releasing more maps later, then yes. Buying a game is an investment, you pay for something you expect certain things back. In splatoons case, you buy it so you can expect more maps/gamemodes to come out later. That's part of the deal you have made with the purchase of Splatoon. 
-----
Bubblegum: May 23 2015 09:07 PM 
No it is not. What you get on the game's disc (or in the game's files if you purchase digitally) is what you are getting when you purchase it. Anything that comes afterwards is not part of that initial purchase. 
-----
Chrop: May 23 2015 09:11 PM 
We're at a standstill. We've come to a point in the argument where your opinion is the exact opposite of mine. It's simple, you think this is wrong and shouldn't happen. Whereas I think it's fine and I'm ok with it happening. There's really nothing more too add. 
-----
Bubblegum: May 23 2015 09:13 PM 
I don't think it's alright because they're releasing a game for $50 to $60 dollars and yet it has very little content for such a steep asking price. That is not cheap. Were this game $20 to $30 then that would be one thing, but it is not. No one would be defending EA or Activision if they released a game with so little content for such a big price, but I see so many people giving Nintendo a pass. 
-----
Bubblegum: May 23 2015 09:18 PM 
Whatever post-launch content they release, free or not, is irrelevant. Said content is not part of the game you are making the initial purchase on. Only the content on the disc, or in the bundle of files if buying digitally, are a part of this. I just dislike seeing companies ask so much from their consumers, while offering so little for their prices. I treat every company equally in this regard. 
-----
Chrop: May 23 2015 09:27 PM 
-----
Bubblegum: May 23 2015 09:34 PM 
$40 is still asking too much, to me. 
-----
Bubblegum: May 23 2015 09:36 PM 
If it had at least 10 maps and 4 game modes at launch, then a $40 price tag would be fine, but compared to a plethora of online MP games, it's severely lacking. One game that immediately comes to mind is Halo: Reach, which not only had at least 10 maps at launch, but it also included a wide assortment of game modes, /and/ it included an insane amount of gamemode customisation, which Splatoon /also/ doesn't have. 
-----
Bubblegum: May 23 2015 09:38 PM 
I'm not disappointed because I want to be. I don't want this game to do poorly. I was incredibly excited for it when I saw the art style and gameplay. This was one of the games that I wanted a Wii U for. However, I can't look past the numerous issues that this game has so far. Issues that I, and many, many other people have pointed out quite clearly. 
-----
Bubblegum: May 23 2015 09:41 PM 
The reason I'm complaining about what I believe to be huge problems is because I see the potential this game has, and I want it to meet that potential. It would be quite easy for Nintendo to fix the issues I and many other people have, but they don't seem interested in doing so. It certainly doesn't help that they plaster the demo with "Pre-purchase now" and the servers are having this much trouble this close to launch. 
-----
Sorceror12: May 23 2015 11:12 PM 
gosh, you know guys we do have forum topics for discussions like this LOL. 
-----
TheDoctor_13: May 23 2015 11:43 PM 
This is more redudant than a FB troll comment thread, lol. 
-----
Bubblegum: Yesterday, 12:05 AM 
Sowwu. :3 
-----
Best Person On The Forums ;): Yesterday, 12:06 AM
Should just remove the boards. Take the Status update section make it bigger and center it on the page. 
 -----
Sorceror12: Yesterday, 12:11 AM 
I think that is a great idea! 
-----
Sorceror12: Yesterday, 12:12 AM 
It will be like facebook, and twitter combined... just no character limit! 
-----
Bubblegum: Yesterday, 12:34 AM 
Get on it ASAP! 
-----
Bill Cipher: Yesterday, 02:59 AM 
Not to be a jerk, but having the game get steady content in a stream after release isn't a bad thing. Hell, TF2 came out in 2007 and is still going strong because it's getting free content. 
-----
Son Edo: Yesterday, 05:20 AM 
Yeah why'd they have to release Paper Mario in Europe and Australia areas a week before it's release. 
-----
Bubblegum: Yesterday, 09:26 PM 
I'm not saying, Bill, that having a steady stream of content after release is a bad thing. That isn't at all what I've said. What I've said is that it's a bad thing they're selling a MP focused game for $50 to $60 with only 5 MP maps and 2 MP modes. Yes, it's good that the maps and modes coming later are free, but those aren't what you're paying for. Your money is getting you only 5 maps and 2 modes. That's ludicrous. 
-----
Bubblegum: Yesterday, 09:28 PM 
Especially considering the fact that Mario Kart 8 launched with 32 maps and 3 or 4 modes (3 if you don't count Mirror Mode, and 4 if you do). They don't even allow for high amounts of game mode customisation, either. There's also no voice chat support, which even if you don't care for it, should be there for those that do. You're more than capable of muting people you don't want to hear. 
-----
Chrop: Yesterday, 09:31 PM 
"still seem to be having connection issues." This is a terrible sentece, the reason they were having trouble is because 5 million + people were all trying to get online at the EXACT same time. Something that will never happen again in splatoon besides it's launch day. 
-----
Bubblegum: Yesterday, 09:34 PM 
This was happening for a /lot/, if not /most/ people. That no one could seem to connect, and that even when players /could/ connect they couldn't find games or had players suddenly dropping out of the lobby is not a good sign. 
-----
Chrop: Yesterday, 09:36 PM 
Mario Kart maps are a ton easier to make, since you can literally draw a linear line on paper and go "Ta-Da" New track, then you add some textures and objects on the sides of the tracks, add music and you've got a level. With Splatoon there's so much detail that needs to be put into each map since it's a competitive game, 1 team can't have an advantage and there shouldn't be anywhere on tha map which allows for an easy victory. It has to be tested and tested over a... 
-----
Chrop: Yesterday, 09:37 PM 
It has to be tested and tested over and over so the game is fair. Mario kart 8 doesn't care, Mario Kart 8 blue shells you.Splatoon is competitive, it needs to not have unfair maps. It needs to be as balanced as possible. That 1 Op spot at the top of the map could ruin the entirety of the map 
-----
Bubblegum: Yesterday, 09:40 PM 
No, I'm afraid it's not quite so simple to make a good racing track, and putting in the effort to not only make your track look nice, but /play/ nice is just as much a challenge as it is in Splatoon. Your oversimplification could easily be applied to Splatoon's levels. "Make a few box rooms with some crates and foam things here and there, some bridges to connect them, and make them white." 
-----
Bubblegum: Yesterday, 09:43 PM 
Racing tracks too must be tested over and over. They need to flow well. Every obstacle, every ramp, every branching path needs to be placed in such a way that they work seamlessly with one another. You don't want one placed too close to another, and you don't want too many. You need to make sure that the distance between a ramp and the landing platform are placed the right distance apart, or players will be unable to make the jump, or 
-----
Bubblegum: Yesterday, 09:45 PM 
the jump won't serve any purpose. Just drawing an oval or a straight line does not make for an engaging racing experience. It's also not as simple as "Throwing some textures and objects on the side of the tracks." The track needs to have a theme, and everything within the track, visually and gameplaywise, needs to mesh together. There's also creating and programming all of the assets put into it. So it's a lot of hard work. 
-----
Bubblegum: Yesterday, 09:46 PM 
And your line about balance also applies to Mario Kart's maps. You don't want any detour or any launch pad or speed boost placed in the wrong place that it allows players to gain too wide an advantage, and likewise you don't want these placed too close to one another, or too frequently, that it makes traversing the map in other ways pointless. 
-----
Chrop: Yesterday, 10:06 PM 
Your last comment then, Mario Kart is completly wrong. Hense why thwomp can crush the people in 5th but not in 1st, simply because the thwomp is on a timer that doesn't care who's in what place. Or speed boosts that only pop up every 5 seconds or so, or those bolders that fall at that exact time you needed it not to fall just so you can progress through the map smoothly. Yet no bolders pop up for the guy who's in first place. 
-----
Chrop: Yesterday, 10:10 PM
Also let me compare the maps to CSGO (another competitive game), some maps have been completly removed from the map pools because a few spots have made the entire map unfair for 1 side of the team, or whichever team reaches that part, for example, leaving a corridor which leads to a place where the enemy can see you from several places, that doens't make a competitive map, that leaves the game up to chance, Is he going to be on the roof, or will he be near the boxes, I can only see 1 thin... 
 -----
Chrop: Yesterday, 10:18 PM 
I can only see 1 thing at a time, so If I look up and he's at the box, he kills me, It's random, not competitive, not fair. You NEED to think about these things when creating competitive maps. Also jumps in mario kart are pretty easy, Make a jump, test it to see where the karts should land, and then carry on the track from the point you want the car to land at. And the maps having "themes" and visual appearance is all cosmetic, Mario's stadium could have easily been lugi... 
-----
Chrop: Yesterday, 10:19 PM 
luigi's curcit, or electic dome could have been bowsers castle. It doesn't change the actual course itself. It's got nothing to do with the balance of the track. 
-----
Bubblegum: Yesterday, 10:27 PM 
I never said that the aesthetics have to do with balancing the track. You made a remark about how you can just toss in some textures and objects, but you fail to understand that these too need to be created with a lot of time and effort, and also need to have their own programming attached to them. I am not debating that it's difficult to balance a competitive map, but what I am saying is that creating a map in Mario Kart, a well designed, engaging, and balanced track, is not as simple as... 
-----
Bubblegum: Yesterday, 10:30 PM 
You need to design a track that is interesting not only to look at, but one that is interesting to play. If you, for example, place a turn at one point, you need to take into consideration what came before it, how wide is the curve, and what are the racers going to encounter when they come out of it. Is it too sharp, causing most players to miss it? Is it too wide, making the entire thing pointless? 
-----
Bubblegum: Yesterday, 10:32 PM 
Players need to be made aware that the curve is coming up, and when coming out of it you need to give players just enough time to react to what's coming up next, whether it be another curve, an obstacle, a jump, or what have you. Shortcuts are another thing. These need to be balanced so that they give a player just enough of a slight advantage that they have a chance at taking a higher spot, but not so large an advantage 
-----
Bubblegum: Yesterday, 10:34 PM 
that the other racers have too difficult a time catching up. It shouldn't be so small advantage that players might as well not take it, either. I could go on. Suffice it to say that designing a great track, one that's both visually pleasing and engaging for players to race in, is not as simple as "Make a straight line or a circle and add some textures and obstacles." 
-----
Chrop: Yesterday, 10:35 PM 
Simply make a curve, test it, does the curve work? good, leave it, does it fail? change it until it works. That's all that goes into a track. Does it work and is it fun to play. It has nothing to do with balancing for fairness. That's why there's 32 tracks in the game. 16 of which have already been created and they just needed to add a few things to it and update the visuals. 
Let me ask, do you even play competitive games? And which ones? 
-----
Bubblegum: Yesterday, 10:37 PM 
That's not all that goes into a track. You, again, are oversimplifying things in order to benefit your side of the argument. Yes, I do play competitive games. As I have already said, I am not disagreeing that it also requires a lot of effort to create a competitive map for a competitive game. DOOM, Quake, Unreal Tournament, Halo, to name a few. 
-----
Chrop: Yesterday, 10:39 PM 
Shortcuts is just a line though the original track which makes the track shorter. It doesn't take long to go "There's a curve there, we should but a shortcut near the end of the U turn". If the shortcut gives too much of an advantage, make the shortcut shorter. Again, you just test it and see how much of an advantage it gives 
-----
Bubblegum: Yesterday, 10:43 PM 
Yes, you test it, just as you would test something in a map for a shooter. However, it's not as simple as "Let's put a shortcut here". It needs to provide just slight enough of an advantage to let players pull ahead if they take it just right, and it needs to be placed in a location that makes sense. Putting shortcuts willy nilly on a track doesn't work. 
-----
Bubblegum: Yesterday, 10:44 PM 
The point is, creating a great map in Mario Kart is not as simple as your initial post claimed it was. It does take quite a lot of effort. Regardless of whether or not it takes as much as a shooter's map is another discussion entirely. It still doesn't excuse Nintendo only including 5 maps and 2 modes for a $50 to $60 dollar, MP focused, game. It doesn't, no matter how much you want it to. 
-----
Bubblegum: Yesterday, 10:49 PM 
Look at Halo: Combat Evolved. The original Xbox game shipped with 13 maps and 5 game modes. That was in 2001, and the MP for that game was created not long before the game needed to go Gold and get ready for shipment. Tell me how it is alright, in 2015, for Nintendo to release a MP focused game with only 5 maps and 2 modes for $50 to $60 dollars. 
-----
Sorceror12: Yesterday, 11:12 PM 
this status is ridiculous 
-----
TheDoctor_13: Yesterday, 11:22 PM 
^ If I could like a status reply, I would. 
-----
 
The curtains close but it's not the end, not yet. There is still more to come, a far more dire battle is approaching on the horizon.



#313083 Splatoon Global Testfire

Posted by NintendoReport on 17 May 2015 - 05:44 PM

Mourn and I decided to ban ukinsiderNX today. He didn't take any advice from mods regarding how he structures/writes his posts and clearly was disrespectful to members here over simple opinions and preferences. Sorry it went on as long as it did.

 

Back to the topic of Splatoon.


Japan is getting a Splatoon manga soon

http://wiiudaily.com...oon-manga-soon/

 

splatoon-manga-3.jpg?44d51a

 

 

Manga-crazy Japan will be getting a Splatoon manga comic book later this month. Not much is known about the manga besides a few images that have been posted on Twitter (1,23). One thing is for sure: it doesn’t look like it’s an official Nintendo creation — the Nintendo logo doesn’t appear on the cover of the book, and the company rarely allows for their IP to be used for other media such as comic books.

 

According to Japanese sources, the Splatoon manga is a one-time thing that is included in this month’s issue of CoroCoro Comic — CoroCoro is a monthly Japanese manga magazine published by Shogakukan.

 

 


splatoon-manga-2.jpg?44d51a




#312841 Splatoon Global Testfire

Posted by Big Boss on 10 May 2015 - 06:50 PM

58ecaaa788.jpg
 

 

i cant believe someone actually thinks like this




#312749 Splatoon Global Testfire

Posted by Big Boss on 08 May 2015 - 08:36 PM

Good stuff

Had 2 server errors but otherwise was fine

 

VOICE CHAT or at least some form of communication besides "come on" and "booyah" would be nice. Sure it's chaotic, but some teammates definitely need direction. The game also kinda feels eerily silent with no one yelling anything, not even the squid lolis themselves.

 

Paint roller and micro smg seem like theyre gonna be the best. The charge is pretty useless since the range is good but not good enough and its terrible for close range.




#312480 Post Here Every Time You Get Something!

Posted by Raiden on 01 May 2015 - 10:15 AM

Good thing it's for skype calls then :P


eALY8SR.jpg

 

For reference it's from Jet Set/Grind Radio

U89tyiK.jpg

 

Understand undertsand understand the concept the concept of love..for gaming T shirts. They make me feel so good so good. I like it I like it!


u3Vfgydl.jpg




#312558 Mario Kart 8 update 4.1 is now live

Posted by Marcus on 02 May 2015 - 03:44 AM

Oh bloody hell, I just spent half the week unlocking the damn thing. 




#311783 AngryJoeShow Nintendo Rant

Posted by Bill Cipher on 09 April 2015 - 11:53 PM

photo-6368.jpg?_r=1366489592

 

:P

 

Anyways... I get that he's mad that Content ID took his monies away, but what I don't get is why he doesn't just do Nintendo's creator program? That's, like, the only way to legally monetize YouTube videos of their games, right? Why did he blatantly monetize the video, despite not being in Nintendo's creator program, and despite knowing this would happen because of it? Also, it was super childish of him to take down the video. Can't you appeal Content ID flags? Couldn't he join Nintendo's creator program? Nah, just take the video down cuz Nintendo made me mad.

 

That's another thing about this whole ordeal... Was this even Nintendo's fault? As far as I know, Nintendo had nothing to do with the flag, other than that they uploaded footage of MP10 to their channel, which Content ID then uses to flag videos. AJ didn't even give Nintendo a chance to say anything or do anything about it, he just flipped out as soon as it happened. It would be like me making a fancy drink for someone ("someone" being Angry Joe), putting it on the table in from of them and saying, "Don't shake the table or it'll spill." They proceed to shake the table vigorously and, surprise surprise, it spills all over. Then they instantly get mad at me, even though they broke the rules, and I didn't even cause the incident.

 

Now, I haven't watched the MP10 video, so I don't know how much valuable input he provided, but it does sound like it was basically an excerpt from a casual stream from his Twitch, not the most riveting and insightful thing. But like I said, I didn't watch it, so I'm not sure on that. Not necessarily saying that should have bearing on whether it gets flagged or not, but I'd have a lot more sympathy for Joe if the video was like a 10-15 minute review or something.

 

Either way, It is Nintendo's decision to use Content ID (I think it is, right?) and to have the creator program, and it's perfectly fine and legal for them to do so. Just like it's fine for Joe to pull his video. I just don't have much sympathy for Joe when he blatantly broke the rules and got mad when he was punished for it.

Because Nintendo's Creator Program is bollocks. If you sign up for it, you get 60% per each video/70% if you dedicate your whole channel. Now, this isn't bad by itself(Though being fair, as I have said before Nintendo's Games are more stuff you watch for fun/the player, not the game, so Nintendo autoclaiming 40% is kind of absurd) but it's the fact that the Content Creator System is incredibly restrictive on what you CAN show. Yes, you can show some of the big games but there are several games that Nintendo has published/made that aren't part of the allowed games that have been done such as Xenoblade Chronicles, Kid Icarus Uprising, Super Smash Brothers, Golden Sun, etc.

 

Add to this limitations of what you can show with what the agreement means. If you sign your channel up for the full deal, you can ONLY have games from Nintendo that are approved. If you're someone like my Channel, where I'm working on a few PC games as ideas for Let's Plays, I can't do it because something like Dragon Quest IX because it's not approved Nothing else unless you want to make another channel. As well, if you choose individual videos, you effectively have to have Nintendo approve EVERY Video you do before you get any money from it. If they don't like something, congrats, you can't make that video.

 

It's also the fact that Nintendo is one of the few companies doing this. Several independent developers are perfectly fine with Let's Plays/Youtubers playing their games because they realize that Let's Plays are free advertising effectively. The Videos show the game and act as a way to reach an audience that traditional advertising can't. And guess what? It's been shown to actually WORK. Five Nights at Freddy's and Minecraft have growth that can be tied in part due to the Youtube promotion of their games. Xenoblade Chronicles has had several people become interested in it/picking up copies of the Wii Version due to a Let's Play done by one of the biggest Nintendo Focused Let's Players. For Nintendo to control what is effectively free marketing for the games they make(They put NOTHING into the Videos and they get all the profits from the games sold as a result of the videos) is baffling.

I think the issue is not about the ad revenue, but more so that Nintendo wants to protect it's IP and be able to control how it is delivered to the consumer. It could be argued that gaming media should be treated the same as the rest of the entertainment industry: tv, movies, music. Now I realize why Mystery Science Theater 3000 commentary was only ever done over movies whose copyrights expired or where licensing was obtained.

 

Think of Nintendo's YouTube Partnership as a licensing opportunity. It could also be argued Nintendo's IP's have much greater overall value then any other gaming company. They just want to be in control of their own content. It's pretty simple.

 

It's pretty easy to create unique content, Joe's rant video is a good example. Unique content isn't full screening a video game while talking over it. No matter how talented or entertaining the person is. Also, the issue with the MP10 video, if Joe would not have "monetized" the video, it would probably still be up.

They want to be in control of their content, yes, which I don't blame them at all for. However, what remains is that if you ask people what they like about Nintendo Games, it is almost always the gameplay. You can't get Gameplay from a video.

 

I feel like I'm the only one who is actually trying to understand where Joe/Youtube gamers are coming from.

 




#311725 AngryJoeShow Nintendo Rant

Posted by CUD on 08 April 2015 - 04:16 PM

When the IP belongs to them, then they are free to discuss as much as they want. As long as the IP does not belong to them - and they actually use it to make money - then they are not entitled to try and discuss as if they were the owners of said IP.
If it's just Nintendo or not is irrelevant. The IP, or IPs, does not belong to them.

 

That doesn't mean they can't agree or disagree with Nintendo's decisions. They just aren't anyone to "decide" what happens.
I see a lot pf people complain about this but i don't see people showing gratitude that they are making a living out of something that belongs to others.
Humility goes a long way.

 

And if i read correctly, Nintendo is letting youtubers have a piece of the pie. That's recognizing their work and importance, if you ask me.
But don't forget that this started without Nintendo's permission.

 

 

If it's not a Nintendo game, then it's that owner that has to speak up.

 

They're not discussing as if they're owners of the IP itself, they're discussing it as if they're players of the game that share their gameplay footage online like so many others do with so many other games. It being only Nintendo that does this is not irrelevant, it's exactly the problem. It's not a problem to Nintendo because this is their choice but this is just less incentive for YouTubers to stream Nintendo content so it's an odd move in the end. I would think people that watch Nintendo games would be more likely to purchase them not the other way around, so why would Nintendo want to reduce what is free advertising? Simply because they can get more money out of it by getting a share of the YouTuber's ad revenue.

 

Of course he can't decide what happens, all he is doing is expressing his disapproval of Nintendo's policies. I don't watch enough of Angry Joe's videos to be able to say how much he really appreciates his YouTube success but when Nintendo is the only company doing this I think he has the right to be annoyed by it.

 

I'm not sure why you would really defend Nintendo in this. Sure they have the right to do what they are doing but when they're the only one doing it (correct me if I'm wrong) out of all the gaming companies then I think it's something that should be criticised rather than just accepted as their decision. Nintendo gets a pass too easily with things like this when their only motivation is greed. They see a missed opportunity to make some extra cash instead of encouraging more people to promote their products online they think it's a better idea to take some of the money that person could make from it. Imagine with smaller YouTubers who don't make much at all from their channel, the cut that Nintendo takes from them would make it not worth bothering with Nintendo games.

 

Nintendo would rather take money from these people than encourage their online communities to grow, which would lead to more sales in the end for them so I can't see this being a worthwhile business decision.




#312412 Who are YOU voting for?

Posted by NintendoReport on 26 April 2015 - 01:37 PM

She's a belly dancing genie pirate. 'nuff said.

Hes_right_you_know_guy.jpg




#312377 Who are YOU voting for?

Posted by Azure-Edge on 25 April 2015 - 08:06 PM

Make it happen Nintendo.
ITIn91s.jpg


Anti-Spam Bots!