"Now, though, we're developing on DirectX 11, not based on the PS4 or the Xbox One. This lets us develop full-spec without worrying about individual platforms, then port it to each console in the most appropriate way. As a result, the original Final Fantasy XV runs on a pretty high-spec PC, and how close a console gets to this original depends on its specs." - Tetsuya Nomura
http://www.ign.com/a...inal-fantasy-xv
So they are scaling it down for PS4 and Xbone, and a "full version" may come in the future for hardware capable? Then why no goddamn Wii U version?! Either they're full of rainbow or it's the slow sales of Wii U that does it, but with that logic how can they support PS4 and Xbone which have 0 sales yet since they aren't out yet except for some few preorders maybe if that counts.
This proves more fully that DX11 has nothing to do with it not coming to the Wii U. They just don't want to do it, or Microsoft's money smelled sweeter.
This means they are developing the engine on PC with DX11, they'll port the engine to each of the platforms based on the environment there. Nothing technically is holding them back from Wii U, except themselves.
- Kiki Neko-Chan and Xef like this