I thought the whole point behind buying a console was to skip the hardware mumbo jumbo...
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Posted by EvilMoogle
on 07 January 2015 - 07:04 PM
I thought the whole point behind buying a console was to skip the hardware mumbo jumbo...
Posted by
Nollog
on 08 February 2014 - 09:39 AM
Posted by Raiden
on 18 January 2014 - 03:14 PM
I get the impression you don't think the mess that Nintendo finds itself in at the moment is serious at all?
No. The impression is Nintendo has been in a many a mess before ESP with the oh so praised Yamauchi...who nearly destroyed the company several times over. People on forums and websites try to act like being a CEO is like being a coach of a sports team. Couple bad seasons and gotta fire him. The worst thing you can do to a company when struggling is get rid of a CEO. Yahoo just ask them. HP went through I think 3 the last 5 years and they have been in a carpstorm. Sony is in a more financial mess than anyone at the moment. Now on their 3rd CEO on the last few years. PS4 doing well now but other departments not doing well. Nintendo as a company is not in any danger of going out of business. They are in danger of going on a path that way. Nintendo is not doomed but have heavy challenges ahead of them. Iwata just has challenges ahead of him he must take care of.
People need to chill the frak out. Esp in 2014 where there is a very promising lineup. many Nintendo consoles before have had early struggles but once it started getting some hits they did fine. Wii U has a better 2014 lineup than PS4 and XBO and marketing out of the gate can get you a wonderful boost. You can only coast so long. Not saying Wii U will outsell those. Just saying It should have enough games this year and they key thing here is where Nintendo struggles the most. Marketing. EVERY game they release this year should be all over TV and websites. 2014 as I keep saying is make or break for Wii U. 2013 is 2013. If the lineup of 2014 fails to move system then yes. That is time to panic and consider changes.
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Posted by SailtheSeas
on 10 January 2014 - 07:09 AM
I think the Wii U will do
Why am I seeing an abundance of the words 'PS4', '1080p', and '60 FPS'?
It is not in this thread specifically, but in many places on these forums, others, and in the comments sections of articles.
I am not sure I can pin point one game, currently out, that meets this standard (not including re-released stuff).
Wait, COD: Ghosts. I can think of one. However, everything else is 1080/30, usually upscaled.
What annoyed me about the PS4 is how Mark Cerny referred to the console as a supercharged PC when as Nvidia pointed out, the PS4 is a low-end PC. I believe the PS4 will be a great console, but people have really fallen for the whole "PS4 is a supercharged PC", the architecture of the PS4 was already outdated prior to its launch.
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Posted by 3Dude
on 03 January 2014 - 06:58 PM
Nintyfan86, on 03 Jan 2014 - 1:12 PM, said:
Heres your problem. You are thinking like someone who wants their company/studio to grow organically and compete by making great products that people want to buy and become loyal to because of their high quality.... And you assume the same about publishers like EA.
That is the thing. Short term, you can generate an ROI by dumping a small investment into these games and putting them out there. Long term, the core audience will be somewhere else. Meanwhile, Nintendo's audience, which may not be exactly the same as the other platforms', is not growing in the way of interest for your products (forget about the quality of the product and look at the lack of advertising as a prime example).
My overall business philosophy coincides with common sense-do not waste resources unless you intend for something of value to occur.
With the Wii U, these third parties put their stuff out there at launch, and then gave up. Almost as if they expected an overnight turnaround for these genres on the platform. I am not sure Nintendo did their best to work with third parties, but the initial effort, from the outset, would have been a long term investment for publishers.
This line of reasoning is why their overall about face makes so little sense to me, and why we have 5 man port teams in the first place.
That is exactly the kind of thing these studios you are talking about have spent the past 7-8 years doing everything in their power to kill. That is what AAA gaming is all about, destroying this kind of game making philosophy, and wiping its memory from the minds of anyone left playing games.
EA doesnt make any money like an actual game studio does, EA has no organic growth, EA's profit all comes from aquisitions, and the consequent liquidations.
Why do you think EA has more kills than a serial killer? EA hasnt been able to make a truly great game to save their lives since the late 80's/early 90's. Thats why their yearly advertising budget is sitting around A BILLION DOLLARS. EA stays in business by getting rid of the competition, buying them, gutting them, and making sure the talent that leaves cant compete in the arms race for mainstream gaming anymore by moving the goalposts WAAAAAAAYYYYYY out of reach of studios that want/can only make good games without silly pony expendatures in top notch voice acting and ridiculous cinematics.
Lets take a look at EA's Kill count.
1987 Batteries Included† hardware and software developer (responsible one of the first word processor applications actually)
July 1, 1991 Distinctive Software Inc. Video game developer (Afterburner, altered beast, metal gear nes...)
September 21, 1992 Origin Systems (**** you EA, **** you. Ultima father of ALL RPG's, final fantasy, dragon quest, they all mimmicked ultima to begin with, wing commander, the REAL shock series, god dammnit ea, burn in hell.)
November 14, 1994 DROsoft Software distributor (bought out and destroyed to remove competition for software distribution in Spain)
February 6, 1995 Bullfrog Productions (**** you again EA, populous, syndicate, dungeon keeper)
March 8, 1995 Kingsoft GmbH Software distributor (Bought out and destroyed by EA to remove competition for software distribution to Germany)
January 29, 1996 Manley & Associates Video game developer (used to make some of the actually GOOD licensed games for nes/snes)
June 4, 1997 Maxis Video game developer and publisher (Screw you sideways EA, Sim city, the sims, back when they were good, aka pre ea)
April 2, 1998 Tiburon Entertainment Video game developer (used to make awesome sports games, now churns out crap like madden yearly updates)
April 8, 1998 Vision Software Software distributor (Bought and destroyed to remove competition from distributing software to africa)
July 28, 1998 ABC Software Software distributor (Bought and destroyed by EA to remove competition from distributing software to Switzerland and Austria)
August 17, 1998 Westwood Studios; other studios of Virgin Interactive Entertainment Computer and video game developers (Die in fire EA, amazing studio, probably best known for command and conquer. You know, before EA turned it to crap.)
September 8, 1999 PlayNation Developer of online entertainment USA — PlayNation (cool online tech company. They dont do anything cool anymore)
November 22, 1999 Kesmai Video game developer and online game publisher (pioneers of massively multiplayer online gaming, air warrior and legends of kesmai to name a couple)
February 24, 2000 DreamWorks Interactive Video game developer (formerly danger close, best known for the medal of honor series, you know, before EA made it go completely to crap.)
February 28, 2001 pogo.com Family games website USA — pogo.com [30] (Because EA needs to be able to crap on every aspect of gaming)
June 11, 2002 Black Box Games Sports and racing video game developer (Need for speed, you know, before EA made it go to crap)
October 16, 2003 Studio 33 Racing video game developer (once part of the amazing psygnosis, known for awesomeness like wipe out, before Sony bought psygnosis, and EA raped the leftovers)
February 13, 2004 NuFX Sports video game developer (NBA street series... Before EA tunred it into crap)
July 28, 2004 Criterion Software Video game developer (This is a fresh one EA just finished completely killing, raping and skinning, and now has a completely new studio wearing the skinned carcass of the criterion name, as the heads of the real studio fled EA to bank upon the newfound feasibility of crowd funding, known for burnout, before, yeah, EA made it go to crap)
July 27, 2005 Hypnotix Video game developer (made all kinds of whacky zany unique games, like deer avenger... youre the DEER hunter, hunting rednecks, you know, until ea turned them into a crap factory forced to churn out yearly updates and other mind numbing content)
December 8, 2005 JAMDAT Mobile Mobile entertainment developer (Because ea NEEDS to be able to crap on anyone who plays games on anything)
July 20, 2006 Mythic Entertainment Computer game developer (great RPG studio, dragons gate, tempest, Rolemaster, you know, until ea turned them to crap) Might as well throw bioware in here as well, as after EA was done murdering/raping these two they threw the remains in the wood chipper together. Hope you enjoyed that mass effect 3 ending, EA gives you their regaurds, via crapping in their hands and smearing it in your face of course.
August 23, 2006 Phenomic Game Development Real-time strategy game developer GER — became EA Phenomic
October 2, 2006 Digital Illusions CE (DICE) Video game developer SWE (Formerly the demo scene masters FUTURE CREW!!!!! Screw you EA, most famous for battlefield, which has gone straight down the crapper since EA's aquisition, to the glitchy, unplayable garbage mess of a game battlefield 4, that is getting EA sued by its investors for releasing a product so broken they feel its making them look bad. FINALLY!!!! I cant think of anyone worthwhile from future crew who still remains with DICE.)
Eh... One more...
July 12, 2011 PopCap Games Mobile video game developer and publisher (Whats that? you liked peggle? Thats too bad, EA is already doing everything in their power to turn it to crap, along with everything else great these guys have or would have done.)
Now, do you think publishers like EA give a crap about developing brand loyalty by delivering high quality products? Nope, they just throw a billion dollars in advertising at people and get multi millions of people to BUY GAMES THAT DONT EVEN WORK, and completely overshadow other studios work because of the reputation the raped skinned carcass they are parading around on a stick used to have, and the massive advertising budget they throw all over the place. And then make money by aquisitions, which also has the benefit of making sure there is are less around to make a better competing product.
They dont care.
- Tre, the gamz girnalizt, Azure-Edge and 1 other like this
Posted by NintendoReport
on 24 December 2013 - 03:11 AM
Posted by Aiddon
on 15 December 2013 - 09:37 AM
Okay, so you're never changing your views no matter how much sense I throw at either of you, way to be pros.
Here's a video about the UK.
it's not about changing of views, it's about logic and evidence, like what I've seen here:
http://finance.whart...-Governance.pdf
That's how Japan is, shareholders basically have no power. That's not about views or opinions, that's about facts. I knew Japanese businesses operated differently from American/European business, but even I was shocked that basically it is kind of an opposite of what Western business is like. Me trying to argue against would be like me arguing that water doesn't exist. It would be my opinion, perhaps, but it would also be factually WRONG. It would just be STUPID
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Posted by Aiddon
on 14 December 2013 - 05:18 PM
http://www.nintendo....tion/index.html
Nintendo have been listening to those morons, as a stock holder you vote on issues.And Nintendo (and Japanese businesses in general) only really pay attention to them as a courtesy.
"Tre, on 14 Dec 2013 - 8:10 PM, said:
My turn to chime in. Who is this "core" people are speaking of? I mean really. The Wii sold 100 million consoles. Does that mean 100 million people bought it? PS3 and XBox 360 sold roughly 80 million a piece. Does that mean 160 million people bought it? All together that would be 260 people, right? The answer to all the questions is no. The Wii U, PS4, and Xbox One is at around 8 million. Is that 8 million people? No. People are dipping and buying multiple console. The 8th generation market have not been establish yet to even know if the Wii U is doing poorly or if the PS4 and Xbox One is doing great. The so called "core" audience have not been establish for this generation. It is going to take at least 3 years to figure that out. Nintendo is doing what most company do. They are trying to find their market and exploit it. All this talk of investors. Investors do not even know the extent of what they are investing in. They invest in numbers. Even though the total console sales of each generation has increased, there is a time when it might slow down. Numbers could be decreased by have more stable products that do not need to be purchased again. Nintendo management is fine. They know what games people want. They probably have many discussions about if a game should resurface. As someone mention, they tried with Kid Icarus. They will try another and another until they find one that sticks. The internet is a small (very small) percentage of the gaming community. I understand the OP being frustrated but it comes a time when people need to leave politics to the ones in the gaming industry."
That is the funny thing, Japanese business prioritizes STAKEHOLDERS i.e. employees, suppliers, and customers. Furthermore....the way Japanese businesses are structured makes it near impossible for investors to influence the board of directors. In fact, most of the time the board of directors tend to be people from INSIDE the company who tend to be voted in by the CEO himself. Yeah, the CEO basically can't be taken out except by himself. Everything you THINK you know about business, you kinda have to do the exact opposite with Japanese. It's THAT different from the West.
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Posted by Chrop
on 07 April 2013 - 05:53 AM
I say lets all just wait 'til e3 eh? If during e3 all ninty announces is stuff we already know about but nowt else, and microsonysoft announce tons of new titles and other cool stuff, THEN and ONLY THEN should we be worried.
then leave now, the only thing there showing is stuff we already know, retros game, maybe 1-2 other new games and EVERYTHING ELSE will be footage of games we already know are being made (example mario, mario kart, zelda etc). nintendo are already getting like 15 first/second party games already, adding even more is asking too much.
Posted by Structures
on 06 April 2013 - 09:49 PM
Posted by GhostDrive
on 06 April 2013 - 04:50 AM
Posted by ChrisTerror
on 03 April 2013 - 10:21 PM
In all honesty, i have played playstation most of all since probably ps1/ps2, nintendo before then, a little xbox in between. Im almost 30 and i have come to the point where sony and msoft are too much about graphics and competition and have lost touch with what it is to have fun playing a game. I bought my Wii U a couple weeks after launch and tbh, Nintendo still holds that charm of fun that the other guys have forgotten about. I think most people have lost touch with just having fun and are too caught up in fanboy wars, graphics wars, exclusive wars, blah blah blah.
The games will come, every system these days have a fairly weak launch in reality, unfinished/unpolished os's, delayed/late 1st party games. I agree Nintendo missed out of some 1st party titles for launch and missing some potential 3rd parties, but i think in time the games will be here, the system will be polished up, developers that stick it out and learn to develop quality titles and show what it can really do, things will play out fine.
Some claim they have patience but they really dont, and coming from someone who almost always is a day 1 console buyer thats been through this same repetitive stuff with ps360vita (Vita forums were exactly like this for the longest time), the problem of launch issues wont be going anywhere for any system, learn patience or wait to make your purchase.