#1
Posted 21 October 2013 - 06:10 AM
Idk if this was posted already but the 3ds might have another killer game coming and it's called IronFall a 3rd person shooter in the vain of Gears Of War. The dudes behind it are aiming at. 60!!!fps even with 3d use which is incredible if accomplished.
Heres another link with a screen shot
http://www.nintendol...oks_very_pretty
Heres another link with a screen shot
http://www.nintendol...oks_very_pretty
Heres another link with a screen shot
http://www.nintendol...oks_very_pretty
#2
Posted 21 October 2013 - 06:34 AM
Some people always have a cellphone on them. I'm so awesome I always have a 3DS.
Check out my blog! Portal's Portal
#3
Posted 21 October 2013 - 06:42 AM
If you think ironfalls impressive, you should see the sruff theyve pulled on gbc, gba, and ds.
#4
Posted 21 October 2013 - 12:03 PM
Edited by TheUltimateWaddleDee, 21 October 2013 - 12:04 PM.
I will not die until I achieve something. Even though the ordeal is high, I never give in. Therefore, I die with no regrets~Ikaruga Prologue
http://fc05.devianta...ask-d5k49sd.jpg
#5
Posted 21 October 2013 - 01:31 PM
In before comment about the name being close to Titan Fall
#6
Posted 23 October 2013 - 09:31 AM
lol, knock off Titan Fall... ^^
#7
Posted 23 October 2013 - 12:46 PM
Geeze.... Big bang engine is written entirely in assembly.
Oh, interview
http://nintendoevery...-and-lots-more/
#8
Posted 23 October 2013 - 01:00 PM
I will not die until I achieve something. Even though the ordeal is high, I never give in. Therefore, I die with no regrets~Ikaruga Prologue
http://fc05.devianta...ask-d5k49sd.jpg
#9
Posted 28 October 2013 - 06:32 AM
#11
Posted 02 November 2013 - 12:56 PM
http://nintendoevery...or-the-weekend/
The trailer's now releasing sometime this weekend because they added features they wanted to show.
#12
Posted 03 November 2013 - 06:58 AM
Tech Video Preview here of Iron Fall
http://www.vd-dev.co...HighBitrate.zip
Big Bang Engine
- 60 fps
- Unlimited Static Lights
- Unlimited Dynamic Lights
- Shadow Map
- Ambiant Occlusion Map
- Normal Map
- Multi Texturing
More Engine
- Depth of Field (with focal depth)
- Glow
- Dead Effect
- Desert Effect
- 100% Assembly Language
- Custom Graphic Driver
- FPU Optimizations
- Speed Loading
- Up to 7 million polygons/second
- Dynamic Music
Support / Controls
- Stylus
- Circle Pad Pro
- Sensitivity Adjustment
- Autolock On, Off
- AIM Mode
- Cover Behind Walls
- Jump Over
For Bullets
- Slow Motion
- Stop Motion
- Real Time Variation
- Applicable On All Moving Objects
- Up to 5,000 particles
- Realistic Physics
- 4 forces (gravity, acceleratin)
- Link to object
- Unlimited Particle Type
Skinning
- Dual Screen Rendering
- Up to 256 Bones Per Mesh
- Up to 64 Skinned Mesh
- Weapons Link
- Smooth Blending
Physics
- Pre Calculated Physics
- Real Time Data Decompression
- Playable During Gameplay
- Bullet Time Support
Edited by Sorceror12, 03 November 2013 - 07:05 AM.
PA Magician | Busiest PA Magician | Magician Reviewed | Certified Magic Professionals
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#13
Posted 03 November 2013 - 07:05 AM
Sorc u beat me to it. Game looks amazing though, matches COD on the Vita. I cant wait to play this!
#14
Posted 03 November 2013 - 09:36 AM
256 bones up to 64 skinned meshes? Thats gonna be some beefy firefights.
These two and their ubisoft hostage are doing more on 3ds than most 3rd parties have on wii u.
#15
Posted 03 November 2013 - 02:53 PM
#16
Posted 03 November 2013 - 03:04 PM
Looks pretty great!
#17
Posted 21 November 2013 - 02:31 PM
- NintendoReport likes this
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#18
Posted 21 November 2013 - 03:00 PM
I know i'm late, but I just watched the trailer 10 minutes ago.<br />Amazing effort been put into it, I'm probably going to buy it just to reward the effort.
Ive been a fan of these two since the Amiga days. Especially their pioneering 3d work on handhelds. Unfortunately, some their titles were sold only in europe, fortunately, I was living in europe at the time, and systems werent region locked back then.
WHacky races gbc, stuntman gba, asterix and obelisk gba, driver 3 gba. All great tech showpeices for their platform, and all fun good games.
Im really looking forward to the fact they janked one of Ubisofts lead game directors, Mr Zimmer (Technical lead on Watchdogs.... Yes, that watchdogs...So is it vdz dev games now?) To bring their game side from good and fun to truly great.
#19
Posted 21 November 2013 - 04:25 PM
I will not die until I achieve something. Even though the ordeal is high, I never give in. Therefore, I die with no regrets~Ikaruga Prologue
http://fc05.devianta...ask-d5k49sd.jpg
#20
Posted 21 November 2013 - 07:30 PM
The thing that I'm worried about is if this would actually turn out to be a good game or not. It will definitely be a showcase and it will control correctly, but what else is there? They have 3 tech guys, but that's it. I'm going to get it because I want a good shooter on my 3DS (I'm a bit burnt out on Kid Icarus Uprising amd good luck trying to play Snake Eater 3D with action, freaking 24 FPS with constant drops), but what else will this game be other than a showcase.
Vd dev has always been pretty good at making fun good games. Never quite great, but never all flash no substance.
Frederick Zimmer is, er was, the lead technical director of Ubisoft's Watchdogs.
A technical director is precisely, the thing you are looking for to avoid what you are afraid of, a technical director is in charge of not just determining if something is technically possible (he would have very little importance at vd dev for just that, he would be entirely unnecessary), but whether its worthwhile to do from a game perspective, and to further ensure that a game isnt just a tech showpeice, but a worthwhile game as well, to make sure the tech side, and the art side, and the game side make a worthwhile combination. They are often in charge of getting the team together, bogth programming and art teams, and then creating innovative gameplay hooks, and developing new techniques to overcome problems in production.
As a long time consumer of vd dev products, I am actually really looking forward to what Mr. Zimmer is bringing to the table.
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