because i've only had Nintendo consoles

Posted 09 January 2012 - 06:28 PM
Posted 09 January 2012 - 06:43 PM
Trophy Cards are classy too! LOLZIGZAGOON
Posted 09 January 2012 - 07:18 PM
Any particular reason why clickable sticks are necessary?
No seriously, how often are they used, and what do they do? Give me good examples.
Posted 09 January 2012 - 10:17 PM
Posted 09 January 2012 - 10:18 PM
Run functions can easily be substituted to action buttons. NEXT!Well in many games now a days, the function the 'clickable' analogs serve as is to run/sprint rather than walk all the time.
Trophy Cards are classy too! LOLZIGZAGOON
Posted 09 January 2012 - 11:10 PM
Posted 09 January 2012 - 11:24 PM
Run functions can easily be substituted to action buttons. NEXT!
Posted 09 January 2012 - 11:38 PM
Trophy Cards are classy too! LOLZIGZAGOON
Posted 09 January 2012 - 11:48 PM
Edited by Exile, 09 January 2012 - 11:59 PM.
Posted 09 January 2012 - 11:55 PM
Trophy Cards are classy too! LOLZIGZAGOON
Posted 10 January 2012 - 12:03 AM
Posted 10 January 2012 - 01:55 PM
Posted 10 January 2012 - 03:23 PM
Here's the way I see it:
Example - Call of Duty: Black Ops
Circle Stick 1: Forward/Back/Strafe
Circle Stick 2: Camera Control
L (That's the one at the very back): Aim
R: Shoot
ZL (On top): Primary Grenade
ZR: Secondary Grenade
Y: Reload
A: Action/Hold to run (Same as Wii Remote)
B: Pickup Weapon
X: Swap Weapon
D-Pad: Killstreaks/Equipment/Attachments
-: Scoreboard
+: Game Menu
Home: Wii U Menu
Swishing remote around like a madman: SLAAAAAAASH!
Exactly. People are getting all worked up about non-clickable sliders, but for the most part, they aren't heavily used enough to say "It's inexcusable that the Wii U doesn't have them".
If a developer holds out on making a game because there are no clickable analogs that's just shameful in my opinion. Several actions can be binded to one button as long as it doesn't interfere with what else is binded to it, not doing this is lazy. Clickable analogs are for convience that's it they aren't really needed.
Posted 10 January 2012 - 04:40 PM
Posted 10 January 2012 - 04:55 PM
Bleh eh eh.
Posted 05 February 2012 - 07:45 AM
Posted 05 February 2012 - 07:58 AM
In a world of Gray and black there is nothing here to take back...
(Words from your local demon and leader of the army of darkness)
Posted 05 February 2012 - 08:01 AM
Andy, this was my idea from the start. I am glad you also thought of this to.I know this topic has been inactive for a while, but I had a bit of a brain storm. Couldn't they make the sliders "clickable" by placing a button on top of them? Think about it. You want to run in FPS, you press down on the slider, the button activates, giving the same effect as a clickable stick!
Posted 05 February 2012 - 11:44 AM
Here's the way I see it:
Example - Call of Duty: Black Ops
Circle Stick 1: Forward/Back/Strafe
Circle Stick 2: Camera Control
L (That's the one at the very back): Aim
R: Shoot
ZL (On top): Primary Grenade
ZR: Secondary Grenade
Y: Reload
A: Action/Hold to run (Same as Wii Remote)
B: Pickup Weapon
X: Swap Weapon
D-Pad: Killstreaks/Equipment/Attachments
-: Scoreboard
+: Game Menu
Home: Wii U Menu
Swishing remote around like a madman: SLAAAAAAASH!
Gaming →
Wii U Hardware →
Wii U Controller Analogue Sticks/Triggers?Started by Joshua, 12 Aug 2011 ![]() |
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