Super Smash Bros. 4 Discussion Thread
#421
Posted 05 March 2012 - 08:53 AM
I also would like to see the use of the touchscreen on the wii u version with being able to make different strokes on the touchscreen to perform special moves and the ability to see the other people as you play online with 4 reaction cameras on the touchscreen
#422
Posted 05 March 2012 - 10:55 AM
The ability to pick your controls. (Like in SSBB)
I would like to have a taunt menu on the controller screen and have assignable taunts to the D-Pad. That way there is more than just three taunts. I think it would be cool if characters had more like twelve taunts or so. It would even be cool if you could make custom taunts.
And for the stage editor. I think it would be cool if you could actually make a decent course that isn't just a bunch of blocks. Like actually be able to make a quality course. Basically massive customization.
Bleh eh eh.
#423
Posted 05 March 2012 - 12:11 PM
Well the thing with custom taunts.... What if someone decides to be immature? **BLEEP**! I dont really want custom taunts but I would really like customizable button layouts.I'm not sure on what I what yet, but I do know I at least want these:
The ability to pick your controls. (Like in SSBB)
I would like to have a taunt menu on the controller screen and have assignable taunts to the D-Pad. That way there is more than just three taunts. I think it would be cool if characters had more like twelve taunts or so. It would even be cool if you could make custom taunts.
And for the stage editor. I think it would be cool if you could actually make a decent course that isn't just a bunch of blocks. Like actually be able to make a quality course. Basically massive customization.
In a world of Gray and black there is nothing here to take back...
(Words from your local demon and leader of the army of darkness)
#424
Posted 05 March 2012 - 04:13 PM
#425
Posted 06 March 2012 - 03:40 PM
#426
Posted 07 March 2012 - 02:12 PM
Blacker than a moonless night, hotter and more bitter than hell itself... that is coffee.
#427
Posted 07 March 2012 - 02:32 PM
What would you think of having a 3D third person perspective type of game instead of a 2D perspective. I'm not completely sure if this would be possible, but when I saw footage of Kid Icarus multiplayer, I thought it would be interesting if Smash Bros. had the same type of perspective.
NNID: Squish
3DS : 2406-5151-7673
Steam: Squishton Rasvita
#428
Posted 08 March 2012 - 08:44 AM
STOP BEING LAZY!! lol, I actually have no idea if that's been said already ;I'm way too lazy to look up the rest of the thread so if I say something that has already been said, just yell at me for being lazy.
What would you think of having a 3D third person perspective type of game instead of a 2D perspective. I'm not completely sure if this would be possible, but when I saw footage of Kid Icarus multiplayer, I thought it would be interesting if Smash Bros. had the same type of perspective.
#429
Posted 08 March 2012 - 10:30 AM
With the WiiU i expect lots of online modes, i'd hope that every offline mode has an online version. And the touch screen could be used for moves as some previous users mentioned. BUT wouldn't it be better to have a character swap out system.. huh maybe. Like you're fighting and tap one of three characters on the touchscreen and your character gets swapped out with a fresh % character (while the previous one still retains their damage). Or maybe while playing tournament mode, when you are not playing, you can watch a player's match on the tv.. and another one on the controller.. (well thats a lot to render..) OR it could be used to help customize stages (custom stages that is) like a paint tool, or a 3d ground shaping tool.
And.. if they get it to work.. maybe use a 3DS AS a controller (as mentioned by previous users), and use the more advanced stage creation tool from the WiiU version to make awesome detailed stages , that can be imported to the 3DS or to your Nintendo Network account (remember, Twisted Metal uses the free PSN service , and it allows you to import custom skins from a PC editor to your PSN account for use in game, so im sure they could do it.)
But online tournament is what i REALLY want, on both. You could organize 16 friends (or more even) and all play a tournament simultaneously, once you lose you can spectate and chat in a loser's lobby, or between-games lobby. Also ... maybe a custom soundtrack would be cool, as awesome as the ingame soundtracks always are id love to play with my own music..... why im listening to Colossal by Wolfmother right now!
Are my ideas flawed? Anything else?
Edited by SleepyGuyy, 08 March 2012 - 10:31 AM.
#430
Posted 08 March 2012 - 11:46 AM
YES! YES!YES!YES!YES!
YEEEEEEES!!!!!!!
#431
Posted 08 March 2012 - 01:04 PM
#432
Posted 11 March 2012 - 09:38 PM
I also have an idea of a whole set of abilities that every character has access to (some possibly being unlockable). Before a match, you choose two or three of them to have at your disposal during game. These are switched in real time mid-game. These aren't moves, but conditions (the only similar thing I can think of is Pokemon abilities). An example would be having resistance to projectiles or a one-time cushion to a move that would send you flying well off the stage
#433
Posted 18 March 2012 - 06:52 AM
#434
Posted 18 March 2012 - 07:52 PM
Wow already reviews. Good games come out on every December 31st.Well, This is for the 3DS but it is Super Smash Bros.. It's really weird that a website like Futureshop a big company(Which i think is only in Canada) Would even make a mistake this big! I can understand GameStop, But on Futureshop website! Telling every Futureshop worker that Smash Bros is coming and you can pre-order it online. How weird.. Plus it doesn't say "SUPER" only Smash Brothers. So maybe Super Smash Bros is coming to the 3DS and Wii U this year! But a December, 31,2012 release date is really stupid. So i don't know... What do you guys think? Is a mistake or just a game called Smash Brothers and have no relations with Super Smash Bros.. There was no more info about it, what you see is every thing basically.. Website: http://www.futuresho...3084c16c549en02
#436
Posted 22 March 2012 - 03:09 PM
Yes, Diablo came out December 31st 1996.Has a game ever come out during that date?
South Park: The game was supposed the come out that day.
December 31st this year:
Title Platform Genre Release Date Score Machinarium WII Puzzle Dec 31, 2011 Mega Man Universe PS3 Action Dec 31, 2011 Funmily Poker HD IP Puzzle Dec 31, 2011 Mutagen IP Action Dec 31, 2011 The Agency PS3 Role-Playing Dec 31, 2011 One Man Army X360 Action Dec 31, 2011 Subcat IP Adventure Dec 31, 2011 Marchen Maze ARC Action Dec 31, 2011 Qwak ARC Puzzle Dec 31, 2011 Syndicate X360 Action Dec 31, 2011 7.5 Runaway ARC Puzzle Dec 31, 2011 Gunbird 2 Remix PSP Action Dec 31, 2011 Puzzle Dimension IP Puzzle Dec 31, 2011 R-Type Tactics II: Operation Bitter Chocolate PSP Strategy Dec 31, 2011 Samurai Sword Destiny Survival HD IP Action Dec 31, 2011 Samurai Sword Destiny Survival IP Action Dec 31, 2011 The Agency PC Role-Playing Dec 31, 2011 Mega Man Legends 3: Prototype Version 3DS Role-Playing Dec 31, 2011 Bomberman Live: Battlefest PS3 Action Dec 31, 2011 Blast Reaction IP Strategy Dec 31, 2011 Space Quest II: Vohaul's Revenge (VGA) PC Adventure Dec 31, 2011 Battlefield: Bad Company 2 Onslaught PC Action Dec 31, 2011 Sine Mora PS3 Action Dec 31, 2011 Syndicate PS3 Action Dec 31, 2011 7.5 Super Meat Boy WII Action Dec 31, 2011 Huggles IP Adventure Dec 31, 2011 Sheep Village PC Puzzle Dec 31, 2011 Hangame Pangpang IP Action Dec 31, 2011 Minke Rescue IP Action Dec 31, 2011
#437
Posted 24 March 2012 - 07:29 AM
#438
Posted 25 March 2012 - 08:52 PM
Prince Roy of Pharae Comprehensive movest, Smash 4. From Fire Emblem 6, the prince is back. Features a sweetspot on every attack, near the hilt of his blade.
----
JAB
Jab-
A: Upper slash with blade. Decent reach, and fast speed, easily sets up for a basic combo.
~A: Forward stepping downward slash with. Even faster than initial slash.
~~A: Quick spinning slash, sending foe away.
TILTS
Ftilt-
A: Low-to-high sweeping sword slash. Roy actually twirls the sword in the end animation back to his neutral position, and this can sneak in an extra hit.
Dtilt-
A: Infamous and unchanged, a quick stab along the ground. Fast with low endlag, sends foe up into the air, about a short hops distance.
Utilt-
A: Back-to-front-to-back twin slashes. A bit of endlag, but overall fast.
SMASHES
Fsmash-
A: Overhead sword slash straight to the ground. Rather fast, but has a bit of endlag behind it.
Dsmash-
A: Slashes to the ground in his front, quickly spinning and sweeping the other side. Easily Roy's slowest Smash.
Usmash-
A: Stabs upwards to the sky, a plume of flame extending the reach of his sword. When striking with the tip of this attack, it spikes. Multiple hits with a fiery effect.
AIR
Nair-
A: Unchanged, albeit faster with more endlag. Also seems to have more 'punch' behind it, but not enough to be a game-changer.
Fair-
A: A very quick top-to-bottom slash, offering a good amount of hitstun to follow up with a combo.
Bair-
A: A rather slow but powerful stab backwards. High priority, but difficult to openly use in a match.
Uair-
A: Slashes overhead back-to-front in a fast swoop, doing a complete front flip. The attack actually has a 'sour spot' of sorts, where striking with the exact tip sends a foe downwards. The attack has an incredible amount of hitstun, and can set up for a combo if used correctly.
Dair
A: A half stab and half slash beneath, having varying levels of power depending on how close to the sweetspot you hit with. Fairly fast execution and low endlag.
SPECIAL
Neutral B-
B: Flare Blade. Roy slings his blade to his shoulder, placing a hand to one of its edges. After a five second charge up, he brings his sword to the ground in a grand explosion. Deals 10% damage to Roy himself, but deals about 50% to an opponent, often resulting in a KO.
Side B-
B: Wildfire Rush. Roy crouches low, before spinning in a full circle and releasing a 'sword beam' imbued with flames. It doesn't cover a whole lot of distance, but does multiple hits and has some decent combo potential. When used in midair, aim away from the stage to get a large horizontal boost for recovery.
Up B-
B: Fiery Rise. Roy slashes high to the heavens, jets and plumes of fire sending him upwards. What it lacks in horizontal distance, it makes up for in vertical, giving Roy either the option of a massive horizontal distance with Wildfire Rush, or mass vertical distance with Fiery Rise. The attack also features a 1/13 chance of combusting, a small explosion at the end of the animation pushing foes away.
Down B-
B: Burst Counter. Roy strikes a defensive position, lashing out against anybody who strikes him in the pose. It has very strict timing, but makes up for it in the hitstun, and damage output - a 1.5x multiplier.
FINAL SMASH
Smash ball acquired-
B: Delta Flare Blade. Slashes upwards once, either a hit-or-miss Final smash. On failure, Roy simply spins back into his neutral position, however, the success is much more interesting. Opponents get slashed to the exact middle of the screen, and Roy charges immense flames into his sword. Slashing in a triangular shape around the stage, all those caught will take continuous damage, before Roy goes to the peak of the triangle, plunging to the ground blade-first, all those hit by the inital swing coming to their demise in a massive explosion.
GRAB AND THROW
Grab-
Z/R+A/L+A/RZ/LZ: Firmly holds opponent in place by the shoulder, sword sheathed.
Pummel-
A: Knees opponent quickly.
Fthrow-
Inout: Shoves opponent away.
Bthrow-
Inout: Turns around and shoves away.
Uthrow-
Input: Hurls opponent up into the sky.
Dthrow-
Input: Slams opponent to the ground, so hard they enter the 'fallen' state in previous games.
TAUNT
Utaunt-
Input: Holds sword high above his head, plumes and bursts of flame darting from the blade.
F/Btaunt-
Input: Pulls scabbard from his back and 'clears' blood from his sword, several sparks and embers dropping to the ground. Based on iaido, but of course, there's not actually blood... And yeah.
Dtaunt-
Input: Unchanged from Melee. Crouches low and spins his sword into the scabbard, striking a pose for about 2 seconds.
ENTRANCE
Entrance-
Battle start: Rises up from the ground out of 'teleport magic', much like the other Fire Emblem characters.
VICTORY
One-
Victory: Slashes twice and sheathes blade.
Two-
Victory: Spins sword several times in both hands, sheathing afterwards.
Three-
Victory: Sheathes sword and looks over his shoulder, turning back to face the camera and gripping the hilt of his sword once again.
----
FINALLY HERE! I probably told nobody I was doing this, but, I was. Put a lot of time into this bad boy, and tried to make things both familiar and new. Roy is my favourite character in Smash Bros. without a doubt, and when he was removed from Brawl, I sadfaced. But, hey, with a new game on the way, there's always a chance he could be put in, and I'd assume with new moves. So, every now and again, I'd work on this little moveset, comparing every little detail I added to other characters, how he'd work if he was made like this, and so on. PRETTY DAMN HARD, AIN'T IT?! I could ramble more, but I'll leave it at this: My best moveset to date.
#439
Posted 26 March 2012 - 09:54 PM
Well the thing with custom taunts.... What if someone decides to be immature? **BLEEP**! I dont really want custom taunts but I would really like customizable button layouts.
there is that notice at the beginning "online interactions not rated by the esrb"
also, i'd like customizeable buttons but with certain understandable restrictions
#440
Posted 30 March 2012 - 07:46 PM
Also, how could you NOT want this theme in SSB4?
- SleepyGuyy likes this
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