#61
Posted 15 January 2012 - 08:15 PM
#64
Posted 17 January 2012 - 09:38 AM
Bleh eh eh.
#65
Posted 17 January 2012 - 02:41 PM
Edited by TahoeMario, 17 January 2012 - 02:45 PM.
#66
Posted 17 January 2012 - 02:49 PM
-
Edited by BassDropper, 05 September 2013 - 01:24 AM.
#67
Posted 17 January 2012 - 02:49 PM
My idea is for a multiplayer Zelda game that the Wii U seems made for. It would basically involve cooperative puzzles, Harry Potter 3 style character switching(for single player), and a new incarnation of Aryll that's a bit closer to Links age. If any of you have played the video game for Harry Potter and the Prisoner of Azkaban, you'll remember how you would have to switch between Harry, Ron, and Hermione to solve puzzles. Harry was the more physically skilled character, allowing him to do things like climb ropes. Ron had a skill for finding hidden items and passages. Hermione, being smaller built than the other two, could crawl through small passages that the others could not. My idea is that Link would pretty much serve Harry's and Ron's roles, while Aryll serves Hermione's. Also like Harry Potter 3, where each character had their own spells, Link and Aryll could have different items. For example, say that Link and Aryll are on opposite sides of a room, with a huge bottomless pit splitting it in two. Link's path is blocked by a wall of ice, and Aryll's is blocked by a wall of fire. Link has the Ice Rod, and Aryll has the Fire Rod. Link has to aim across the room to put out the fire blocking Aryll, and Aryll has to melt the ice blocking Link. Another idea (That isn't borrowed from Harry Potter 3) is that Link would be Skilled in swordplay while having some weak magic, and Aryll would be strong in magic while having amateur sword fighting skills. This would add to the need to switch between the two characters frequently, or work together as it would be when played with two players. Once again borrowing from Harry Potter 3, there could be sections of dungeons where the two are forced to split up, and work their way toward a latter point in the dungeon where they would meet back up with each other, or one would have to move ahead and open up a path for the other.
I originally came up with this idea before the Wii U was revealed, so I originally imagined the game being split screen. However, the Wii U's tablet like controllers would seem to go quite well with the idea. When playing two player, you could elect to play split screen and keep an OoT3D style HUD on the touch screen, or to place each player's game on the controller. It's been all-but-confirmed that the Wii U will be able to use at least two touch controllers, so I could see this as being a very possible idea for a Zelda game for the system. As much as I'm looking forward to seeing Skyward Sword's motion controls expanded on in Zelda Wii U; I would love just as much to see them explore this idea for using the Wii U's controller to make a game like this.
#70
Posted 26 January 2012 - 06:04 PM
#71
Posted 26 January 2012 - 06:20 PM
Okay, so either in ALTTP or MM timeline.OK first of all... it needs to be in a hyrule...
... Majora's Mask timeline...secondly, it needs to include the main races; zoras, gorons, dekus, hylians, humans
Yes she was, but we don't need no gamecube models up in here.and lastly we need the Zelda model from TP, was absolutely gorgeous..
your opinion is wrong.Zelda looked horrible in SS, no offense
- Andy likes this
#72
Posted 29 January 2012 - 11:00 AM
#73
Posted 30 January 2012 - 07:33 PM
#74
Posted 02 February 2012 - 11:26 AM
Zelda games should never have talking scenes in it. It is kind of a thing with it. Zelda has always had a dialogue box with text. The most talking any character should do in a Zelda game is when they make that sound effect at the begging of there dialogue. I agree with you on the art styles, but I just don't see "talking" as a part of Zelda.I'm thinking the story should be deep and interesting to complement the possible realistic art style. There should be full voice acting in cut scenes. I don't think Link should talk, there would be endless controversy as to whether the character is screwed up or not.
Bleh eh eh.
#75
Posted 02 February 2012 - 11:40 AM
- Gruff likes this
#76
Posted 02 February 2012 - 12:33 PM
Maybe they could offer something to people on both sides of the fense: An option to enable/disable Voice Acting before starting your game. What would everyone think of that?
Things I would also like to see added:
More emphasis on Magic(as suggested by Crakkat)
More emphasis on purchasing goods-Most Zelda's don't offer many upgrades through Ruppee's, I would like to see that changed. At the same time they would have to be careful as Link has normally received the majority of weapons through Dungeons. If the game/adventure is large enough, and they have enough weapons then they should be able to keep the traditional Item per dungion while still offering items through shops.
Edited by TriForce_3, 02 February 2012 - 12:34 PM.
- BDB likes this
#77
Posted 19 February 2012 - 12:05 PM
Anyways, Zelda has desperately needed some co-op features for a long time, even if it's sort of multiplayer with seperate things. Challenges, time trials, gauntlets, etc. Would add some medicore replayability, unlike the only replayability value being a hard mode (not that I don't want a hard mode, I love them. I would like a much more complex hard mode than the ones offered in Master Quest, Second Quest, and in Hero Mode). Personally, I think just leaving the main game to just single-player is the best option, and all that's needed is something like Halo: Reach's Firefight/GoW2's Horde. Mindless, easy to do, simple to get in to, yet fun.
Maybe if you beat the game, the seond time you play your Zelda instead of Link.
That would require them to practically make a nearly seperate game.
#78
Posted 21 February 2012 - 11:27 AM
I would imagine they would not add an option to enable or disable voice acting for the very same reason they did not have that option in Skyward Sword for motion controls.
Anyways, Zelda has desperately needed some co-op features for a long time, even if it's sort of multiplayer with seperate things. Challenges, time trials, gauntlets, etc. Would add some medicore replayability, unlike the only replayability value being a hard mode (not that I don't want a hard mode, I love them. I would like a much more complex hard mode than the ones offered in Master Quest, Second Quest, and in Hero Mode). Personally, I think just leaving the main game to just single-player is the best option, and all that's needed is something like Halo: Reach's Firefight/GoW2's Horde. Mindless, easy to do, simple to get in to, yet fun.
That would require them to practically make a nearly seperate game.
I see where you make the comparison, but in my mind those two things don't come close to comparing! The debate on Voice Acting in Zelda has become a hot topic with a lot of traditionalists wanting no part of Voice Acting. I don't remember that type of outcry from players who didn't want the motion controls. Sure some didn't like it but you have some that say Voice Acting would completely ruin Zelda's charm, and they want no part of it.
BTW, not saying they will do that. I'm saying they should!
Also, I would prefer a Twilight Princess style over any previous versions, with the variety of items that Skyword Sword offered(more variety of items in fact).
Edited by TriForce_3, 21 February 2012 - 11:29 AM.
#79
Posted 21 February 2012 - 05:15 PM
LOLI want GIRLS in the next Zelda! YEA.
OK jk. lol I would like amazing, blow your mind graphics. I want amazing Gameplay. And I want a HUGE game and HUGE world.
Edited by Sportsgamer, 21 February 2012 - 05:16 PM.
#80
Posted 22 February 2012 - 09:26 AM
LOL
Haha totally not what I was trying to do but ended up that way. LOL
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