#81
Posted 30 August 2011 - 07:54 PM
I will post mine later because I am getting all the details ready.
#82
Posted 30 August 2011 - 08:05 PM
=== Document starts now ===
Kirby and the Celestial Ark
Plot
“Kirby is watching the night sky, gazing at the stars, but all of a sudden...
The stars start to disappear from the sky, blinking into darkness.
If Kirby doesn’t do something, Pop Star could be next!
Kirby gets help from his friends King Dedede and Metaknight.
Onboard the Battleship Halberd, they venture the galaxy...
To stop their home disappearing next. Go Kirby!”
Basically, a large planet system called the Celestial Ark is destroying stars and absorbing the energy of stardust, so as to power the machine. It is piloted by the K-Knights, canine warriors from some outer part of the universe.
Characters
Kirby: The Pink Puffball, and a hero of the stars numerous times. Kirby is capable of copying enemy abilities and a unique balloon flight technique, as well as a sliding tackle. The primarily used hero of the three
King Dedede: Self Proclaimed King of Pop Star, with many of Kirby’s common enemies under his command. King Dedede boasts a hammer that can perform similar effects to Kirby’s Hammer ability, but he can also throw some of his minions.
Metaknight: An iron clad blue puffball, wielder of the sword Master and commander of the Meta Knights. He also pilots the Battleship Halberd and uses an inter-dimensional cape that can transform into a pair of wings.
Gameplay
Kirby travels through 10 different worlds. These worlds are giant station spheres connected to a great fortress in the middle of the formation. Only when the 10 bosses from these worlds are defeated will the central fortress be unlocked.
A part of a world may directly connect to another world, as they are linked together in some cases. This may help the player determine where they should go.
The map is very similar to the GBA game: Kirby and the Amazing Mirror. There is a hub zone and there are no specific levels, just areas of continuity. In this case, the Battleship Halberd is the hub zone.
Kirby will be the main character of control, while the other two explore other worlds by themselves. Of course, with shortcuts between worlds present, this also means that you may encounter King Dedede or Metaknight in an area. They have specific areas that they will always show up in, so it less mobile and less random than it was with the three other Kirby’s in the Amazing Mirror.
When a partner is in the same room as Kirby, Kirby is able to do two things: a Vitality Smash and a Character Switch.
If Kirby is at full vitality, then he can combine whatever ability he is using with King Dedede’s Hammer for a sweep shot at everything in the room, or a flight dash with Metaknight. But either action will reduce Kirby’s vitality to a single bar.
If player switches from Kirby to King Dedede, they have the ability to destroy walls with the Jet Hammer, break locks and strike hammer stakes without the Hammer ability. If they switch to Metaknight, they can use Metaknight’s armour to move against water and wind torrents, as well as command the Halberd to blast something in the way.
The Battleship Halberd has a few things that benefit Kirby as well. There is a room that has all the copy abilities for Kirby, but is opened in 10 sections, each for beating a world boss. There is also another section that opens up after beating the game.
Another room onboard is where all Kirby’s treasure goes. This includes stuff like colour sprays, unlocked sounds and stamps. Trophies are also displayed here for various types of feats of completion.
Finally, there is a mini game room, in which a lot of mini games are available to play.
Worlds and Bosses
Singing Summit - Polar
Halloween Highlands - Rex
Firefly Factory - Max
Christmas Canyon (Cowboy Only in some places) - Dusty
Vacuum Valley (Needle Only in some places) - Tyson
Salmon Savannah - Simba
Orange Ocean (Shell Only in some places) - Mosh
Jive Jungle - Munchy
Dancing Desert (Fan Only in some places) - Sandy
Garbage Galaxy (No swallowing) - Lucky
Energy Engine - White Puffball
Trophies
Trophies are awarded for completing some fantastic feat.
Kirby: Awarded for defeating the White Puffball onboard the Halberd.
Metaknight: Awarded for defeating the White Puffball in Energy Engine.
King Dedede: Awarded for finding every treasure in worlds 1-10.
White Puffball: Awarded for completing every level in Time Trial Mode.
Waddle Doo: Awarded for unlocking every mini-game.
Halberd: Awarded for defeating the bosses in worlds 1-10.
Star Rod: Awarded for unlocking the ability room on board the Halberd.
Master Hand: Awarded for beating Master Hand and Crazy Hand in Energy Engine.
Crazy Hand: Awarded for performing every Vitality Smash.
Dyna Blade: Awarded for getting every spray paint.
Squeak Squad: Awarded for getting every soundtrack.
Whispy Woods: Awarded for getting every stamp.
Celestial Ark: Awarded for beating Energy Engine.
Dark Mind: Awarded for beating the high score for every mini-game.
Bonkers: Awarded for beating one of every enemy.
Boxy: Awarded for using every copy ability at least once.
Mr. Flosty: Awarded for entering every map.
Kirby (Puffed Up): Awarded for completing the hidden level “Vegetable Valley”.
Kirby’s Abilities
Kirby has always used a set of copied abilities. Since this game is host to a horde of new enemies, there will be a few new abilities to grasp as well as upgrades on old ones. In addition old abilities will have a special upgrade to be found, as well as each having 2 different Vitality Smashes.
1. BEAM: Perhaps the most classic of all classic abilities. The Beam was originally absorbed through a Waddle Doo. It can be uncharged, which shoots a whip like energy from the end of a wand, or charges to unleash a great wave boom. When upgraded, the beam whips are extended and the damage enhanced, but only at full vitality.
a. King Dedede’s Vitality Smash will cause Kirby to emit a beam whip in multiple directions from his spinning body towards the faced direction. Kirby will bounce off the first indestructible object.
b. MetaKnight’s Vitality Smash will cause Kirby to point Master out front which will emit a spiralling beam in the front in a cone like fashion.
2. WHEEL: Another true classic, this ability allows Kirby to morph into a wheel, and rev through a strip of even terrain really fast. A bunny hop can be performed by jumping mid-travel. When upgraded, the jump button can be held to perform a sonic jump.
3. BURNING: Another true classic. Alterations and conjunctions between fire and burning have come and gone, but this will be one of the rare fusions. The attack button can be held to spew fire whilst standing, or the left/right button can be double tapped then followed by the attack button to perform a fireball. Upgraded, both the flamethrower and the fireball techniques can be moved up or down.
4. ICE: Another true classic, this ability allows Kirby to breathe ice out onto enemies. This freezes them, turning them into ice blocks. Collision into these blocks will cause them to fly across the screen. Kirby can breathe the freeze in an up and down direction as well. When upgraded,
5. TORNADO:
6. PLASMA:
7. LASER:
8. CUTTER:
9. MIRROR:
10. MISSILE:
11. MAGIC:
12. ANIMAL:
13. WING:
14. BOMB:
15. NINJA:
16. UMBRELLA:
17. SMASH:
18. FIGHTER:
19. THROW:
20. SLEEP:
21. MIKE:
22. STONE:
23. HAMMER:
24. CRASH:
25. BLADE:
26. U.F.O
27. SHELL: One of the new copy abilities. Much like the Nintendo iconic enemy, the Koopa Trooper, Kirby inserts himself into a shell. Kirby can defend himself whilst within the shell, and can quickly skid across the ground in short bursts. It also has a versatile attack set whilst in water.
28. COWBOY: One of the new copy abilities. Kirby becomes a lassoing menace to the K-Knights in this getup. He can whip enemies continuously, even riding the larger ones into walls with tricky bull riding skills. Kirby can also scale walls very easily both on land and in water.
29. FAN: One of the new copy abilities. Kirby carries a fan which can help Kirby in a number of ways. By sliding, Kirby strikes lightning fast in close quarter. By using the special function, Kirby can blow harsh winds in front. In the air, Kirby will whirl around to make a static tornado.
30. NEEDLE: One of the new copy abilities. Kirby becomes slightly thorny and can attack by morphing into a giant needle ball. Kirby can scale walls and cliffs by blowing air whilst puffed up. Kirby can also throw needles skyward whilst static.
31. MASTER: One of the new copy abilities. Kirby has used MetaKnight’s sword before, but not as freely as in this game. Kirby will perform multiple skills from the Blade, Cutter and Wing abilities, but a unique aero slash when the gauge is full thrown into the mix. Considerably powerful, is equal in strength to the Jet Hammer and Star Rod abilities, besting in the combo attribute. Cannot be used in Vitality Smashes.
32. JET HAMMER: One of the new copy abilities. Kirby wields King Dedede’s unique hammer, which is heavier than it looks due to all the equipment inside it. Kirby can perform the actions of the Hammer and Throw abilities, as well as a very powerful charged Jet attack when the gauge fills up, and a tricky Jet ride ability. Considerably powerful, is equal in strength to the Jet Hammer and Star Rod abilities, besting in the raw power attribute. Cannot be used in Vitality Smashes.
33. STAR ROD: One of the new copy abilities. Kirby has used the Star Rod several times before, and still remains the same. Kirby can perform the actions of the Beam ability, as well as having a Shooting Star and a special Star Crash attack when it deals enough damage and the gauge fills up. Considerably powerful, is equal in strength to the Jet Hammer and Star Rod abilities, besting in the gauge attribute. Cannot be used in Vitality Smashes.
=== Document finishes now ===
Maybe I should finish that?
Edited by Auzzie Wingman, 30 August 2011 - 08:06 PM.
Trophy Cards are classy too! LOLZIGZAGOON
#83
Posted 30 August 2011 - 08:21 PM
#84
Posted 31 August 2011 - 08:26 AM
Its just an idea
#85
Posted 01 September 2011 - 01:55 PM
#86
Posted 23 October 2011 - 09:26 PM
If only Link was real <3
#87
Posted 31 October 2011 - 08:16 PM
#88
Posted 08 November 2011 - 08:08 AM
Edited by nintendofanboy, 06 December 2011 - 01:32 PM.
#89 Guest_TRON_*
Posted 08 November 2011 - 09:51 AM
#90
Posted 02 December 2011 - 11:59 PM
#91
Posted 05 December 2011 - 01:24 AM
Trophy Cards are classy too! LOLZIGZAGOON
#92
Posted 10 December 2011 - 07:41 AM
Edited by hardcoreUfan, 10 December 2011 - 07:44 AM.
#93
Posted 13 December 2011 - 07:21 AM
#94
Posted 13 December 2011 - 10:26 AM
#95
Posted 14 December 2011 - 02:24 PM
#96
Posted 03 January 2012 - 05:31 AM
Love to see what Nintendo could do with it.
I have my Ambassador 3DS. A Zelda 3DS. Someday I will have a Japan 3DS.
#97
Posted 03 January 2012 - 08:55 PM
A 3rd-person shooter Metroid game would be pretty sweet as well.
#98
Posted 04 January 2012 - 04:06 AM
#99
Posted 04 January 2012 - 08:11 AM
Everything Shokio said. The Metroid game should still have the elements of exploration that made the side scrolling metroids and Metroid Prime games so dearly loved.I've always wanted a continuation of Starfox Assualt's concept, preferably made by Retro. The flying and ground gameplay hybrid was a good idea, it just wasn't executed as well as it could've been. The 3rd-person ground gameplay needs to be more 3rd-person shooter-ish, with a cover system and things of that nature.
A 3rd-person shooter Metroid game would be pretty sweet as well.
Co-Leader of the A.D.P.F
Lose yourself in battle, and rejoice
After War there is Death ~ Goddess Palutena, victory is ours
Yeah, you've done a great job so far, letting the Metal Heads destroy the palace.
#100
Posted 11 January 2012 - 05:03 PM
In a world of Gray and black there is nothing here to take back...
(Words from your local demon and leader of the army of darkness)
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