Cloud Gaming? Is it good or bad?
#1
Posted 18 October 2012 - 09:55 PM
I sometimes wish life was like Fallout 3 ^-^
#2
Posted 18 October 2012 - 10:05 PM
Trophy Cards are classy too! LOLZIGZAGOON
#3
Posted 18 October 2012 - 10:21 PM
- Dwarphkin likes this
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#4
Posted 18 October 2012 - 10:28 PM
I don't particularly like the whole Cloud thing anyway. My internet connection isn't too good so I wouldn't like my entire ability to play games being dependant on whether or not I can actually connect at that time or if it's going at a decent speed. And for the PC, sacrificing the whole moddability and customization aspects would be horrible.
#5
Posted 18 October 2012 - 10:30 PM
Same here man, at first onLive looked like a cool idea, but then I got a taste of the lag. My main thing is, if there is no internet where you are, and you rely souly on the cloud, well you are SOL. (generally speaking of course)Maybe for the masses if or when most first world countries get blanketed in fiber internet connections and free of bandwidth caps...but not for this guy. I simply refuse to touch "cloud" anything with a ten foot pole. Why would I want to give someone control over something I paid for? And believe me I can live without any of these future games because I have many other hobbies, and there is always a backlog of retro games to play that a company can never take from my cold, dead bloody hands.
Like just imagine if you had no choice but to play Skyrim on the cloud, and you went out to the boondocks in the middle of nowhere (Wyoming, Colorado, Mohave, Kansas, Arkansas etc) for a visit to grandma's, your internet goes down, you get banned from that service, that service provider gets hacked, or they go down for maintenance, guess what no awesomeness. Not to mention there would be no modding.
Edited by Dwarphkin, 18 October 2012 - 10:38 PM.
I sometimes wish life was like Fallout 3 ^-^
#6
Posted 19 October 2012 - 02:09 AM
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#8
Posted 19 October 2012 - 02:55 AM
#9
Posted 19 October 2012 - 03:14 AM
#10
Posted 19 October 2012 - 04:28 AM
- Dwarphkin likes this
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#12
Posted 19 October 2012 - 07:28 AM
A video connection is minimum of 2Mbps, so it's plausible but then you have to take into consideration of the E2E delay that occurs when sending video or any packets for that matter.
It's possible but if the game companies control the price then it's not a good thing for us consumers.
#13
Posted 19 October 2012 - 11:09 AM
All the other internet providers cap out at about a max of 50 Mbps which costs $90 if you dont bundle with cable and phone so there really will be no competitor for Google, within the next 10 years I see no reason why the internet speeds average would not be more than capable of supporting full blown cloud gaming
Edited by Mitch13pavel, 19 October 2012 - 11:12 AM.
#14
Posted 19 October 2012 - 02:19 PM
How do you guys play Live and/or PSN?Here in Australia, it will be VERY BAD. I reckon a snail could run laps around our Internet speeds.
TBH, I hate the Idea of cloud. I would become a hippie if everything goes cloud. Stuff would have zero value if that happens. With the rise of tablets, I fear for everyone born before 2000, because laptops, desktops, and just about everything as we know it, will be gone within the next 20 years. I myself(and probably half of the worlds computer nerds and geeks) like physical hardware, discs, carts etc. Going all cloud is just giving the government and many others a way into our already crappy privacy.It would be a good way to go green, less plastics used in packaging and no paper used in the manuals, i see no harm in full blown cloud gaming, id be all on board for it, In the near future internet speeds around the nation will begin to rise significantly, The average speed here currently in the states is a mere 6.7 Mbps but Google will soon dominate the Internet industry, they are releasing "Google Fiber" with internet speeds of 1000 Mbps for $70 per month which will be expensive for alot of people but compared to other providers "High speed" deals it is a major bargain, it will also force every other internet provider to raise their speeds to stay competitive.
All the other internet providers cap out at about a max of 50 Mbps which costs $90 if you dont bundle with cable and phone so there really will be no competitor for Google, within the next 10 years I see no reason why the internet speeds average would not be more than capable of supporting full blown cloud gaming
What would be cool though if everyone learned telekinesis, and had computer chips planted in their brains, then there would be no need for computers, but still, I'd like one, even if I can have a full intelligent conversation with it.
Edited by Dwarphkin, 19 October 2012 - 02:25 PM.
I sometimes wish life was like Fallout 3 ^-^
#16
Posted 21 October 2012 - 02:57 PM
#17
Posted 22 October 2012 - 08:34 AM
#18
Posted 28 October 2012 - 03:24 AM
If its a good game people will $60 for a game. I would. It's a shame nowadays people want everything for damn there free.Until Nintendo Sony and Microsoft understand that consumers don't want to pay £30-£45 for a game that's been out for a year then it will be ok. With cloud gaming the game's video footage will be streamed and until we can get to a point where people don't buffer videos, and that the latency is acceptable then it really can't take off.
A video connection is minimum of 2Mbps, so it's plausible but then you have to take into consideration of the E2E delay that occurs when sending video or any packets for that matter.
It's possible but if the game companies control the price then it's not a good thing for us consumers.
I sometimes wish life was like Fallout 3 ^-^
#19
Posted 28 October 2012 - 04:38 AM
Edited by The Lonely Koopa, 28 October 2012 - 04:39 AM.
#20
Posted 01 November 2012 - 06:09 AM
It is my understanding that with cloud gaming(Feel free to correct me if I'm wrong,) you pay a certain fee to be able to play a game over the internet. Now this is problematic for two reasons...
#1: Not everybody has fantastic internet to buy/play/download their games. There are still a good number of gamers that don't have internet, or don't connect their system to the internet for...whatever reason. Going all-cloud would only hurt sales, rather than strengthen them.
#2: The person buying the game over the cloud doesn't actually own the game. You don't have it installed on your computer/system/device, and you don't have it in physical form. Just doesn't seem like you actually own it unless it's one of those three things.
#3: Lag. Lag in an FPS, platformer, and to a certain extent puzzle games, is not a very good thing to have. At all.
The idea of cloud gaming just never struck me as a good idea in the long run. As an option, maybe, but it's one of those "cost vs profit, risk vs reward" situations that I don't see many companies diving into headfirst.
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Also tagged with one or more of these keywords: Cloud, Bad, good, Xbox, playstation, nintendo, wii, wii u, 360
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