Ps4=Wii U in graphics IMO
#21
Posted 20 February 2013 - 07:48 PM
Ps Vita
Wii U 32gb/Zombiu/Black Ops 2
Nintendo Network ID:S.K_Kulczycky2k
#22
Posted 20 February 2013 - 07:49 PM
The PS4 games are built from the ground up for it. Therefore, they look "next gen."
And they are very far along. Near launch ready. Mostly optimization and such happening now. They are engine and asset complete.
The Wii U by contrast launched with literal last gen games. even the exclusives were on last gen code from other consoles. Like a port of a last gen game.
We won't see what early "from the ground up" games look like on Wii U until E3.
Even comparing X to Killzone, KZ is probably farther along that X is.
And that is really saying something. Also, X seems to be more true open world, whereas KZ is heavily segmented, relying on "on-rails" transport systems to take the player from segment to next. KZ was also very texture-light, whereas X is texture heavy.
Interesting. I was please by what was shown for PS4, but was also surprised that the Wii U seems to be able to compete very well when code and assets are created for it.
Nintendo always plays it smarter than the next guy. I like that they always act like the little guy going in to beat on the big guys. It forces them to go unconventional. To defy logic and come out the better for it.
no one would have thought such heavy customization of the GPU would be what it is or that the memory structure would be so perfect that it allows performance far above what the specs detail.
PS4 adding 8GB of RAM just seems like a last minute decision to throw money at a problem. it would have been wiser for them to manager their memory better and match various types at various cost. They did it the expensive way. Again. and it won't necessarily ever show up in games as a huge advantage.
sure, you can have 8GB of textures, geometry (actually very light footprint compared to textures), lighting, shading, etc. going on, but if you aren't careful, you're going to drown your GPU and CPU.
I have a feeling the CPU is ok and the GPU is great. but how they all work together isn't as smart as could be, nor nearly as efficient.
And that is where the light-heavyweight Wii U, which has specs that SEEM light in comparison, will start trading blows with the heavyweights and not only get knocked down a few times, but scoring knockdowns of its own as well.
The wii U is not as powerful as the PS4. It's just not. And we knew it wouldn't be. but in terms of what you will see on screen and what you can do in-game, it is not far behind either.
This E3, it is going to be fun watching Sony fans have to apologize for why their games aren't blowing Wii U out of the water.
That is never in question with Sony.
They are a third party system primarily.
they make lame games. so third parties have no fear of compeitition.
the one thing I did notice about the PS4 though is that there was no killer app.
Not one game that said "Oh my gosh! I HAVE to have that!!!"
Not one.
And for all the bluster and talk about the system, it seems to simply be another playstation with yet another dual shock controller.
As I was watching it, I really wanted watchdogs, aaaand now it's been confirmed for Wii U, so, now I won't need to bother, lol
I dunno why people would say even anything about graphics at the point crap the ps4 not even out yet and also im sure of it those games are not even half way done yet! When u check out the specs for ps4 and Wii U come on Ps4 does have more fire power lets be real about that!
More firepower yes, but enough to create a graphical schism, hardly.
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#23
Posted 20 February 2013 - 07:54 PM
Ps Vita
Wii U 32gb/Zombiu/Black Ops 2
Nintendo Network ID:S.K_Kulczycky2k
#24
Posted 20 February 2013 - 08:06 PM
The PS4 has some muscle, but I wonder how much of it will be spent on everything other than playing games. I still plan on getting one, though. If publishers continue to act stupid about supporting the Wii U I will have the PS3 as a backup for a select few third party games that I really want. Honestly other than Uncharted their first party games are garbage IMO.
#25
Posted 20 February 2013 - 08:13 PM
The PS4 games are built from the ground up for it. Therefore, they look "next gen."
And they are very far along. Near launch ready. Mostly optimization and such happening now. They are engine and asset complete.
The Wii U by contrast launched with literal last gen games. even the exclusives were on last gen code from other consoles. Like a port of a last gen game.
We won't see what early "from the ground up" games look like on Wii U until E3.
Even comparing X to Killzone, KZ is probably farther along that X is.
And that is really saying something. Also, X seems to be more true open world, whereas KZ is heavily segmented, relying on "on-rails" transport systems to take the player from segment to next. KZ was also very texture-light, whereas X is texture heavy.
Interesting. I was please by what was shown for PS4, but was also surprised that the Wii U seems to be able to compete very well when code and assets are created for it.
Nintendo always plays it smarter than the next guy. I like that they always act like the little guy going in to beat on the big guys. It forces them to go unconventional. To defy logic and come out the better for it.
no one would have thought such heavy customization of the GPU would be what it is or that the memory structure would be so perfect that it allows performance far above what the specs detail.
PS4 adding 8GB of RAM just seems like a last minute decision to throw money at a problem. it would have been wiser for them to manager their memory better and match various types at various cost. They did it the expensive way. Again. and it won't necessarily ever show up in games as a huge advantage.
sure, you can have 8GB of textures, geometry (actually very light footprint compared to textures), lighting, shading, etc. going on, but if you aren't careful, you're going to drown your GPU and CPU.
I have a feeling the CPU is ok and the GPU is great. but how they all work together isn't as smart as could be, nor nearly as efficient.
And that is where the light-heavyweight Wii U, which has specs that SEEM light in comparison, will start trading blows with the heavyweights and not only get knocked down a few times, but scoring knockdowns of its own as well.
The wii U is not as powerful as the PS4. It's just not. And we knew it wouldn't be. but in terms of what you will see on screen and what you can do in-game, it is not far behind either.
This E3, it is going to be fun watching Sony fans have to apologize for why their games aren't blowing Wii U out of the water.
That is never in question with Sony.
They are a third party system primarily.
they make lame games. so third parties have no fear of compeitition.
the one thing I did notice about the PS4 though is that there was no killer app.
Not one game that said "Oh my gosh! I HAVE to have that!!!"
Not one.
And for all the bluster and talk about the system, it seems to simply be another playstation with yet another dual shock controller.
The 8 Gigs is not just for games. It is for All that the system needs to do to function with all its features. The OS needs some of it right off the bat. With all the new features, a lot of more multi-tasking will be taking place. Which is exactly what RAM is for. Then of course there is the games. 8 gigs is now a standard for any decent gaming rig. They need at least this much to pull off all these things. Developers specifically asked for this change so they could make their games how they are meant to be. 8 Gigs is not only there to allow for all these things to function, but to do so smoothly for a seamless user friendly experience. This is not something they just threw money at to solve a problem. It was entirely necessary.
Edited by DragonChi, 20 February 2013 - 08:18 PM.
#26
Posted 20 February 2013 - 11:42 PM
PS4 is probably 8-10x more
Powerful than wii u, I think it's a little less than less gen, but it's not close by any means.
This, we have not seen a single thing for the wiiu that approaches what Sony have shown thus far.
Killzone was not that impressive. Also, Killzone 1 and 2 looked good for their time in trailers, but absolutely terrible when you actually played them. I don't think that was live at any rate, I think they were showing a pre-made video.
YOu are kidding, the final game looked better then the trailers in the case of both Killzone 2 and 3.
#27
Posted 20 February 2013 - 11:46 PM
im sick of this " the wii u hasnt shown us its full potential blah blah blah ps4 hasnt been RELEASED YET the wii u has been released for how long?? ps4 smashes it already killzone etc mite not be made of final hardware either so it could improve sorry but wii u loses this one
Sick of it or not. It's the truth.
E3 2013.
If all ps4 had to show was 360 ports and games based off of last gen, you'd be thinking it was lane too.
So wait for e3.
If nothing good is shown, you can throw up Ll you want.
#28
Posted 21 February 2013 - 12:05 AM
- Kiki Neko-Chan likes this
#29
Posted 21 February 2013 - 01:37 AM
I know we havnt seen the best of wii u but we have far from seen the best of ps4.
#30
Posted 21 February 2013 - 02:17 AM
#31
Posted 21 February 2013 - 02:18 AM
I hear good graphics sell games
They do.
If they didn't, we would need new consoles.
#32
Posted 21 February 2013 - 02:20 AM
#33
Posted 21 February 2013 - 02:47 AM
They do.
If they didn't, we would need new consoles.
I know, Aion was amazing right
#34
Posted 21 February 2013 - 02:49 AM
Im affraid the killzone in game clip they showed BLOWS EVERY GAME ive seen so far on wii u or coming to wii u away!! anyone who says the graphics were not much better than wii u needs there eyes tested!! and the console is NOT EVEN RELEASED YET!!
I know we havnt seen the best of wii u but we have far from seen the best of ps4.
im with this guy
#35
Posted 21 February 2013 - 03:35 AM
End of the day no matter how powerful of a system you have games will only look as good as the people making them can get/ want them to.
But going by specs ps4 outdoes the wii u and no1 can deny that.
#36
Posted 21 February 2013 - 03:48 AM
#37
Posted 21 February 2013 - 03:50 AM
I was once known here as KillerMario, but since I really like Banjo-Kazooie, I changed my display name to show them my respect
#38
Posted 21 February 2013 - 03:51 AM
#39
Posted 21 February 2013 - 03:53 AM
I can't help but get the feeling that trailer for 'Deep Under' is a CGI rendition.
Looks way too sophisticated for a something made by CAPCOM in terms of visuals.
Killzone however, without a doubt is console rendered. It became obvious during the action parts of the footage. (Funny enough).
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#40
Posted 21 February 2013 - 03:57 AM
YOu are kidding, the final game looked better then the trailers in the case of both Killzone 2 and 3.
In all fairness, I don't think any Killzone game has yet to live up to the original pre-rendered K2 trailer
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