watch the details and watch also the fires and small things... PC RULEZ
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Posted by Plutonas on 03 April 2013 - 03:39 AM
Posted by Plutonas on 02 April 2013 - 09:24 PM
So here we have wii U, that can produce better graphics from a 2011 game, even from PC... And its a port, imagine a ground up game... you shouldnt cry in the forums all the time!
And I may remind you the score of that game.. FOR PC.... http://uk.ign.com/ga...ution/pc-907179
Posted by Plutonas on 28 March 2013 - 12:07 PM
http://mynintendonew...ments-detailed/
I have in BOLD the ones I like most.
Posted by Plutonas on 22 March 2013 - 05:38 AM
Why would you even post such false information?
The best information currently is here;
http://gamrconnect.v...d.php?id=136756
At the moment all we can really do is compare GPU performance and memory bandwidth and in those regards the wii u is very weak. It is highly likely when we get further information for example wii u cpu performance the figures will be comparitively even lower compared to xbox 720 or PS4.
It is utterly ridiculous to compare the wii u to ps4 and xbox 720 and there is not a shred of evidence to support that view. Wii u is a current generation console in performance overall.
Even if the wii u 32MB of video memory has ultra high memory bandwidth, it is only 32MB and its only for use for the GPU for display memory, textures etc. PS4 has 176GB/S of memory bandwidth compared to 12.8GB/S that is the important comparison.
ur wrong..
then u tell us that xbox720 is 28gb/s as well... Wii U and Microsoft use the same memory modules, xbox is a bit clocked higher...
720 got 32mb of EDRAM and 8gb of ddr3 at 28 gb/s
Posted by Plutonas on 20 March 2013 - 11:49 AM
here are the new features..!! I wonder, they say A.I is improved.... but this game is known of its good A.I.. that smells epicness. I made with bold the AI and graphic improvments...
Posted by Plutonas on 18 March 2013 - 10:41 AM
The game is due to be released on Thanksgiving.
“We always prefer to aim for 30fps generally in order to keep gameplay-specific features like having more cars on track or better weather effects etc.”
“So that’s standard across all consoles, and we’re more likely to utilize the native 720p support of the Wii U for launch especially since our physics and rendering systems demand a lot of processing power in order to deliver a truly next-gen experience.”
“All you need to know is that when you get the game, it’ll look and feel amazing and you’ll want to show it off to your friends.”
http://mynintendonew...-feels-amazing/
Posted by Plutonas on 12 March 2013 - 10:38 AM
Ok so we're looking at around half a T/FLOP PS4 has 1.84 TFLOPS right? so PS4 3.76x more powerful as far as graphical detail, resolution and frame rate?
A lot better than the 13 - 14 x the graphical power of the PS3 - Wii ratio
in theory... practical is 1.5-2x
because as we explained erlier... ps4 gpu will handle MOST of cpu tasks. that decreases the overal graphical performance of it. (in raw power)
wii U is 2-3x than 360 and ps3... and ps4 is 1- 2x from wii U... sooooo.. its not that dramatic.. is it? Xbox is between.... So the 5 year cycle of life... is more than enough for nitnendo... to be just about the same level as the others.
Posted by Plutonas on 11 March 2013 - 01:18 AM
360 cpu is in order execution.... wii U is out of order...
xbox360 = ----- (1-2-3-4-5)... it will read the code as it is... (1-2-3-4-5-1-2-3-4-5-1-2-3-4-5)..... Now 360 code have STOP signs all over the code.. so wii U cannot read out of order as it should be (1-2-STOP-3-4-STOP-5-6-STOP) stop meaning... that the cpu must read the first part first, it cant go... 1-5-2-5-1-4... it tries to peak the code between the signs and stops....
wii U = it gets the code (1-2-3-4-5) but it can read it with the fastest possible way and without an order ( 2-5-1-4-2-3-4-5-4-3-2-1-3-4-5-3)
so wii u with 360 code = (2-1-STOP-5-STOP-2-STOP-3-4-STOP) so it slows the cpu dramatically.... I hope u get the point.
The differense between in order and out of order is.... if the game requires the code " 5" xbox must read first 1-2-3-4-5..... wii U goes str8 to 5.
ps: at least, thats how I understand it.
Posted by Plutonas on 10 March 2013 - 04:57 PM
I agree... thats why they try something different... graphics ram experiments.. haha
kidding...
ps: As I said, I believe most of the game cpu tasks, will come out from the gpu instead... They advertised that. But dont expect 1.8 tflops performance...
Posted by Plutonas on 10 March 2013 - 04:06 PM
thats why they gave lots of computing in ps4 gpu... they say " 1.8 in theory tflops) but if the gpu uses the half power for cpu tasks... is going to be like 1 tflop raw power, maybe less..
maybe sony gave 8 gigs of that... 2-4 for the gpu and the rest for easy tasks... background... I cant explain it otherwise. Remember the demo with the falling objects on ps4? They said... ps4 uses ehre 0% cpu power...
maybe because it has none.
Posted by Plutonas on 10 March 2013 - 01:32 PM
patcher also tries to promote ms because us economy is ready to colapse... true or false.
I am sure americans will prefer xbox... but not the rest of the world.
Posted by Plutonas on 10 March 2013 - 10:36 AM
500 is more than enough... the pc using ddr3 for the cpu and gddr5 for the gpu.... And thats the logical thing to do.
even if u built a pc with i3-i5 and a gtx 560ti... is going to be stronger than ps4.
Dont forget that ps4 plays at 1080p with 2aa or no aa... so even a basic gpgpu part could do the job.
Posted by Plutonas on 07 March 2013 - 01:54 PM
wii U is about 2-3x more powerfull than ps360... sony ps4 is about 4-5x but from the demos they showed us, it was like 1x from ps3... lol... so u have nothing to worry about
Posted by Plutonas on 02 March 2013 - 04:38 AM
its not similar architecture... Wii U is out of order and ps360 is in order execution cpus... Wii U is gpu centric, ps360 is cpu centric... Its totally the oposite ...