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Plutonas

Member Since 19 Jan 2012
Offline Last Active Feb 01 2015 08:47 AM

#189503 FRESH NEWS PC VERSUS PS4 UE4 comparison

Posted by Plutonas on 03 April 2013 - 03:39 AM

 

watch the details and watch also the fires and small things... PC RULEZ




#189438 Deus Ex Wii U Is Looks better then the PC version, Wii U features won't l...

Posted by Plutonas on 02 April 2013 - 09:24 PM

So here we have wii U, that can produce better graphics from a 2011 game, even from PC... And its a port, imagine a ground up game... you shouldnt cry in the forums all the time!

 

And I may remind you the score of that game..  FOR PC.... http://uk.ign.com/ga...ution/pc-907179




#187380 Future Miiverse Improvements Detailed

Posted by Plutonas on 28 March 2013 - 12:07 PM

  • Players will be able to send and receive comments in-game.
  • Players will be able to see 'Yeahs' in-game.
  • They can follow users, and see who users are following in-game.
  • Users will be able to launch games from Miiverse Posts
  • Launch buttons on Miiverse posts can contain program arguments, so it will be possible to boot directly to a certain level or menu in a game
  • Can work with online datastore for additional functionality
  • Mizuki posited the potential application of level editing and sharing via Miiverse;
    envisions a game where users bring the game to life (sounds very LBP)
  • User Sub-Communities (like Mario Kart 7's) are coming to Miiverse
  • Can be used to organise and hold tournaments
  • First game to use them is Wii Fit U
  • Nintendo is canvassing developers for anything else they'd like to see in the API

http://mynintendonew...ments-detailed/

 

I have in BOLD the ones I like most.




#185265 Wii U's RAM is slower than PS3/Xbox 360.

Posted by Plutonas on 22 March 2013 - 05:38 AM

Why would you even post such false information?

 

The best information currently is here;

 

http://gamrconnect.v...d.php?id=136756

 

At the moment all we can really do is compare GPU performance and memory bandwidth and in those regards the wii u is very weak. It is highly likely when we get further information for example wii u cpu performance the figures will be comparitively even lower compared to xbox 720 or PS4.

 

It is utterly ridiculous to compare the wii u to ps4 and xbox 720 and there is not a shred of evidence to support that view. Wii u is a current generation console in performance overall.

 

Even if the wii u 32MB of video memory has ultra high memory bandwidth, it is only 32MB and its only for use for the GPU for display memory, textures etc. PS4 has 176GB/S of memory bandwidth compared to 12.8GB/S that is the important comparison.

ur wrong..

 

 

then u tell us that xbox720 is 28gb/s  as well... Wii U and Microsoft use the same memory modules, xbox is a bit clocked higher...

 

720 got 32mb of EDRAM and 8gb of ddr3 at 28 gb/s




#184578 Deus EX heading to the Wii u

Posted by Plutonas on 20 March 2013 - 11:49 AM

here are the new features..!! I wonder, they say A.I is improved.... but this game is known of its good A.I.. that smells epicness. I made with bold the AI and graphic improvments...

 

  • More than a port
  • Eidos Montreal says it’s the “ultimate edition of the game”
  • Eidos is working with Straight Right on the game
  • Deus Ex’s boss battles were originally outsourced
  • The three bosses have had their map layouts reworked to provide players with alternative potential strategies
  • New hacking challenges are available to players who focus on hacking, and stealth options are available to those who focus on stealth
  • Barrett’s map has been reworked to provide a second additional layer so Jensen can hide, forcing his foe to lose sight of him
  • Energy system is more forgiving on Wii U
  • Can have two energy cell recharge by default on all but the hardest difficulty
  • Players can now use Jensen’s augmentation powers more freely
  • Improved AI for enemies to include the tweaks made for The Missing Link downloadable expansion
  • Enemy cone of vision has been retrofitted into the entire game for the Wii U version
  • Missing Link DLC originally looked better than the main game since the developers were more comfortable with their tools when they came to create them
  • Missing Link’s improved visuals have now been applied to Director’s Cut full game
  • Includes better shaders and revamped lighting system
  • New fog system that “makes the atmosphere really stand out”
  • Choppy shadows are now smoothed
  • Visual improvements not possible on the Xbox 360 since there’s not enough disc space available
  • Anti-aliasing also wouldn’t work on the console but is in for Wii U
  • GamePad ued for new augmentation called Neural Hub
  • The game’s Smart Vision augmentation, which allows players to see enemies through walls, was extended and fused with the GamePad, resulting in the Neural Hub
  • Use the GamePad to see enemy health, armor type (heavy, medium, or light) and loot
  • Can use the GamePad to navigate menus, display the map, augmentation system, inventory, etc.
  • Swipe controls
  • Grenade throwback: equip a proximity detector that alerts him to a nearby grenade
  • If an enemy chucks a grenade at you, the GamePad will vibrate, and you can swipe the touch-screen to pick it up and lob it back
  • Touch screen shows Jensen’s radar by default, which is a sort of hybrid between the main radar and the 2D map
  • Can open the 2D map on the GamePad and use the stylus to write notes that will appear on the main radar screen
  • Use the touch screen for the hacking mini-game
  • Weapons that have a scope (ex: sniper rifle) will let you use your TV to center your target, then enter a precision mode using the touch-screen, which displays the cross-hair
  • Around 8 hours of commentary from Eidos Montreal
  • Icons dotted around the world can activate this voice over, and you’re free to continue playing as you listen



#183852 Project Cars For Wii U Runs At 720p 30fps and next gen graphics

Posted by Plutonas on 18 March 2013 - 10:41 AM

The game is due to be released on Thanksgiving.

“We always prefer to aim for 30fps generally in order to keep gameplay-specific features like having more cars on track or better weather effects etc.”

“So that’s standard across all consoles, and we’re more likely to utilize the native 720p support of the Wii U for launch especially since our physics and rendering systems demand a lot of processing power in order to deliver a truly next-gen experience.”

“All you need to know is that when you get the game, it’ll look and feel amazing and you’ll want to show it off to your friends.”

 

 

 

 

http://mynintendonew...-feels-amazing/

 

project_cars2.jpg




#181943 [Photo] Wii U GPU Die

Posted by Plutonas on 12 March 2013 - 10:38 AM

Ok so we're looking at around half a T/FLOP PS4 has 1.84 TFLOPS right? so PS4 3.76x more powerful as far as graphical detail, resolution and frame rate? 

​A lot better than the 13 - 14 x the graphical power of the PS3 - Wii ratio 

 

in theory... practical is 1.5-2x

 

because as we explained erlier... ps4 gpu will handle MOST of cpu tasks.  that decreases the overal graphical performance of it.  (in raw power)

 

wii U is 2-3x than 360 and ps3... and ps4 is 1- 2x from wii U... sooooo.. its not that dramatic.. is it? Xbox is between.... So the 5 year cycle of life... is more than enough for nitnendo... to be just about the same level as the others.




#181532 I think the PS4 specs are a lie

Posted by Plutonas on 11 March 2013 - 01:18 AM

360 cpu is in order execution.... wii U is out of order...

 

xbox360 =   -----   (1-2-3-4-5)... it will read the code as it is...  (1-2-3-4-5-1-2-3-4-5-1-2-3-4-5).....  Now 360 code have  STOP signs all over the code.. so wii U cannot read out of order as it should be  (1-2-STOP-3-4-STOP-5-6-STOP)  stop meaning... that the cpu must read the first part first, it cant go... 1-5-2-5-1-4... it tries to peak the code between the signs and stops....

 

wii U = it gets the code (1-2-3-4-5)  but it can read it with the fastest possible way and without an order  ( 2-5-1-4-2-3-4-5-4-3-2-1-3-4-5-3)

 

so wii u with 360 code = (2-1-STOP-5-STOP-2-STOP-3-4-STOP) so it slows the cpu dramatically.... I hope u get the point.

 

The differense between in order and out of order is.... if the game requires the code " 5"   xbox must read first 1-2-3-4-5..... wii U goes str8 to 5.

 

 

ps: at least, thats how I understand it.




#181422 I think the PS4 specs are a lie

Posted by Plutonas on 10 March 2013 - 04:57 PM

I agree... thats why they try something different... graphics ram experiments.. haha

 

kidding...

 

ps: As I said, I believe most of the game cpu tasks, will come out from the gpu instead... They advertised that. But dont expect 1.8 tflops performance...




#181386 I think the PS4 specs are a lie

Posted by Plutonas on 10 March 2013 - 04:06 PM

thats why they gave lots of computing in ps4 gpu... they say " 1.8 in theory tflops) but if the gpu uses the half power for cpu tasks... is going to be like 1 tflop raw power, maybe less..

 

maybe sony gave 8 gigs of that... 2-4 for the gpu and the rest for easy tasks...  background... I cant explain it otherwise.  Remember the demo with the falling objects on ps4? They said... ps4 uses ehre 0% cpu power...

 

maybe because it has none.




#181338 MS will win next-gen......At least according to Patcher

Posted by Plutonas on 10 March 2013 - 01:32 PM

patcher also tries to promote ms because us economy is ready to colapse... true or false.

 

I am sure americans will prefer xbox... but not the rest of the world.




#181263 How much to build a PS4 spec pc?

Posted by Plutonas on 10 March 2013 - 10:36 AM

500 is more than enough...  the pc using ddr3 for the cpu and gddr5 for the gpu....  And thats the logical thing to do.

 

even if u built a pc with i3-i5 and a gtx 560ti... is going to be stronger than ps4.

 

Dont forget that ps4 plays at 1080p with 2aa or no aa...  so even a basic gpgpu part could do the job.




#180317 is it true the wii u will be destroyed by ps4?

Posted by Plutonas on 07 March 2013 - 01:54 PM

wii U is about 2-3x more powerfull than ps360...  sony ps4 is about 4-5x  but from the demos they showed us, it was like 1x from ps3... lol... so u have nothing to worry about




#180273 Sony aims for 16 million PS4's this holiday season

Posted by Plutonas on 07 March 2013 - 12:47 PM

16 million???  are u kiding me???  1.5 million and I am very generous.  The price will be like 2x wii U's 

 

And the news about online restrictions is still gray...




#178142 Ubisoft, Watchdogs, and the Wii U....

Posted by Plutonas on 02 March 2013 - 04:38 AM

its not similar architecture... Wii U is out of order and ps360 is in order execution cpus... Wii U is gpu centric, ps360 is cpu centric... Its totally the oposite ...






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