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markusjayjay
Member Since 01 Dec 2012Offline Last Active Oct 14 2013 01:02 PM
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#171712 Wind Waker HD Screenshots
Posted by DragonChi on 15 February 2013 - 01:28 AM
#171337 Gamepad Buzzing
Posted by Mitch on 13 February 2013 - 11:01 PM
So yesterday while exiting softwear, my gamepad froze and started making a buzzing sound. I unplugged the cosole and everything returned to normal. But today when using the gamepad to turn off the console it beeped and turned off like normal. No other problems have poped up. Should I worry?
I done frozed during trine 2 and it emitted terrible noises of the like.
It's just freezing while a sound is being played so it keeps playing the same tone.
nope.
You 2 are lucky to be alive!!!!
When that happens there an 84.5% the gamepad could spontaneously combust... next time it happens just chuck it at the ground and douse it with water
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#169175 Wii U & 3DS Game Signatures [No Support]
Posted by Jacob on 09 February 2013 - 09:01 AM
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#169751 zombie u bundle
Posted by Crispy Bacon on 10 February 2013 - 10:37 AM
They did. In europe. And i got one.
Guess I should've been more specific. I wish they had this for the NA launch.
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#168651 Signature
Posted by SoldMyWiiUAndLeftTheForums on 08 February 2013 - 04:47 AM
Masterpeice isn't it?
I tried my best with MS paint because I don't have other paint programs.
Enjoy!
I just found the true meaning of epicness..................
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#168614 I find your Ubisoft hate childish
Posted by Big Boss on 08 February 2013 - 12:35 AM
#167369 Should i get the Wii U?
Posted by Colinx on 05 February 2013 - 05:02 PM
Hate to burst your bubble but E3 is June 11th to the 13th.Is E3 really going to be in April? I sure cant wait.
The Wii U still sounds like its going to be the best buy. The Nextbox doesnt have a disc dive and the Orbis is going to be really expensive.
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#166155 ZombiU is going to be Patched
Posted by Wii U News on 03 February 2013 - 01:29 AM
The Ubisoft development team behind ZombiU revealed, in game, of a patch currently in development for the game. Although the method of announcing the news is creative, they have not yet revealed what exactly is going to be fixed or changed with the patch. What do you think the patch will be used for?
View and comment on the full article at Wii U Blog
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#144292 Just sold my Wii U!
Posted by SoldMyWiiUAndLeftTheForums on 05 December 2012 - 08:56 PM
#141870 How long is zombieU?
Posted by Wonder Blue on 02 December 2012 - 12:12 AM
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#131775 Zombi U Reviews
Posted by 3Dude on 17 November 2012 - 08:15 PM
exploration of what Nintendo's strange
new machine can muster. Historically, third
party releases in a console launch day have
been chequered and timid affairs made by
inexperienced teams fearful of losing their
footing on unknown terrain. When Ubisoft
Montpellier's ZombiU works in smart union
with its host console, however, it frequently
delights.
London has been ravaged by a zombie
plague, and the shambling husks of its
businessmen, Beefeaters and tracksuit-
garbed working classes make for tough
opposition. A single zombie must be
dispatched with five or six cricket bat blows
to the head, and even then a final coup de
grace is required once the creature's on the
floor. When faced with a crowd, running
and slamming doors behind you is often
your best option. Ammo is scarce, health
depletes in worryingly large chunks and the
virus can be passed on with little warning.
As a survivor (or rather, a sequence of
survivors), you're guided by the voice of an
ex-squaddie known as the Prepper - a
Yorkshireman who chunters from a tinny
radio withing your GamePad. Operating
from a central safehouse deep in the
London Underground, your quest is an odd
mix of survival objectives and discovering
the overarching intentions of the followers
of Elizabethan occultis and academic John
Dee. You must carefully tread through
zombie-packed hubs, some tourist spots
and a few housing estates. Throughout it
all, your primary objective isn't just the plot
MacGuffin you're after, but to also find
savepoints and manhole shortcuts that will
make your progress secure.
ZombiU's gloomy colour palette isn't the
only area of the game that's deeply in hock
to Dark Souls: death for your character is
final, so your first task after respawning is
always to tramp back through areas to
reclaim your lost gear. Armed with a mere
six pistol rounds and a willow bat,
respawning is a grisly process that
invariably involves murdering your former
zombie self. It's a somewhat lightweight
variant of what Hidetaka Miyazaki acolytes
have come to adore, yes, but this trick can
help the game ratchet up to a remarkable
level of tension. Fear of lost ground and
fear of losing your gradually levelling
character's abilities keeps you alert,
involved and deep-set within a survival
mindset that an autosave safety net would
dispel.
It's Wii U's GamePad that conspires to
make this game impossible on other
platforms, it's subtle art being to divert
your attention from the primary screen.
When you, for example, reorganise your
inventory, you much touch-and-drag
weapons, health packs and molotovs into
easy-access slots on its screen, but up on
the main display you're still vulnerable. As
such, whether you're picking locks or
inputting puzzle codes, you're forever
worriedly peeking back up to the main
screen to check the shadows. Very often
those shadows move.
Ubisoft Montpellier has been given free
reign to experiment with the new
hardware, and it's relished every moment.
ZombiU makes the relationship between TV
and GamePad screens fell fresh, and -
displaying a clear awareness of horror
gaming conventions - it toys with you
brilliantly. Red herring clues, twitching
corpses and suspect doors all play into its
manipulation and contribute to
sophisticated shocks. The GamePad's new
way to play also presents new ways for you
to be played, and the resulting suprises are
often delightful.
As you move through the game, you
develop a routine of survival: you turn off
your light to let it recharge, you scan the
area for loot and danger by raising the pad
to the TV in a riff on Arkham City's
Detective Mode, and you knock the head
off anything that looks like it could cause
mischief in the future. Beyond that, it's
crowd control: dividing, conquering and
nailing doors shut in the face of zombies,
whether you're negotiating a party in a
block of flats that's taken a turn for the
undead or the Tower of London's corriders.
The trouble with ZombiU comes when you
go off-piste - those moments when you're
thrown from the ribbon of the game's
missions, or die deep down withing an
unscanned area without a saved shortcut
to easily retrace your steps. This issue is
underlined when, just before the final act,
the game forces you into a needless and
poorly explained treasure hunt through
previously explored environments. The
strange dead end that confused you the
first time round suddenly makes sense (and
the Dark Souls-style symbol messages left
by other players might water down the
frustration), but it shines a light on the fact
that ZombiU is a lot less fun when it can't
deal out fresh shocks and surprises.
The game's strong feeling of earthly
realism, meanwhile, is also sadly lost as it
continues. At first, threat and variety are
ramped up by zombies growing faster and
more reactive, and the occasional
policeman in body armour. Beyond this,
however, enemies break with what a purist
might call Romero canon and the game
takes an unwelcome lurch away from
horror and into fantasy. A late-game forary
into an arena scenario, meanwhile, is
another instance of the needs of the game
pulling out of synch with the needs of the
narrative. The use of explosive zombies,
which ignite upon a thwack of willow
against gas tank, genuinely feel unfair with
the odds stacked so high.
The terrors of the horde that has
descended on London come with caveats,
then. ZombiU, however, is a title that will
infuse impulse buyers, early adopters and
Nintendo diehards with relief and
appreciation for the novel gameplay that
Wii U can and will continue to provide. It's
a confident start, if not an end in itself - one
that makes us eagerly anticipate where
Montpellier will take it's ideas next. [7]
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#141550 Need help with getting "Star Player" on Nintendo Land
Posted by fadeshiro on 01 December 2012 - 02:38 PM
Mario Chase: Mario has to win
Animal Crossing: The animals have to win (not the guards)
Luigi's Mansion: The Mario brothers need to win
These only work when you have four remotes connected.
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#138237 Official Nintendo Network ID Sharing Thread
Posted by angelo07stang on 25 November 2012 - 07:40 PM
#137550 Official Nintendo Network ID Sharing Thread
Posted by Falconberg on 24 November 2012 - 01:30 PM
#136986 Official Nintendo Network ID Sharing Thread
Posted by MomoTaro on 23 November 2012 - 02:52 PM
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