AMEN!!! The Wii U is fine for what it is...Nintendo games in full HD resolution!!! Let the fools still thing that the Wii U has "only 160 SPU" and has less GFLOPS than the X360. The trolls will never see how good of a system it really is. I for one have been enjoying Mario 3D World, MK8, W101, Pikmin 3, ZombieU (yes ZombieU), Child of Light, Rayman Legends, Trine 2 etc. I am looking forward to picking up Bayo 2 , Hyrule Warriors, Smash, and Captain Toad.
Im not sure if your saying its not that big of a deal, or trying to say that the Wii U doesnt have a 160 SPU GPU? Its been pretty well proven that the 160 SPU theory is more than likely accurate. All you need to do is look at the AMD HD6450, a 160spu GPU with 8 texture units and 4 rops (Wii U's GPU supposedly has 8 ROPS), but overall is very close to the Wii U's suggested specs, and as you can see from testing done, it can outclass the 360/PS3, and thats in the PC environment. Take a look at this if your skeptical.
http://www.techpower..._Passive/9.html
People, and I am no exception got to hung up on the "flops" performance of the GPU. The majority of developers gave positive reaction to the GPU and memory, it was the CPU that gave them some fits. Time constraints and cruddy dev kits and support from Nintendo is what caused the underwhelming performance with the early ports, and then the low sales of Wii U resulted in publishers devoting very little resources to the Wii U ports. Imagine if all the early ports had been as good as Need For Speed MW and Bayonetta, the perception of Wii U might be a bit different throughout the industry.
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