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Lightning_Ninja

Member Since 06 Mar 2013
Offline Last Active Mar 16 2022 05:22 PM

#317649 Nintendo Business Plans 2016

Posted by NintendoReport on 17 January 2016 - 07:38 AM

http://wiiudaily.com...plans-for-2016/

 

 

In the newspaper Mainichi Shimbun, Kimishima elaborated on his business plans for the company moving into 2016 and it’s bigger than what any of us expected. According to the article, Kimishima says he wants to surprise fans with new ideas instead of building on old ones. Details about the Nintendo NX will be revealed in 2016, but perhaps most interesting is Kimishima’s other plans.

 

Last year we learned that Nintendo and Universal Studios have partnered to build a theme park featuring Nintendo’s iconic cast of characters. In Kimishima’s statement, he says that the expansion and licensing for these endeavors is going well, but that he’s also looking into movies and TV anime for character licensing.

While this is traditionally a move away from the core gaming experiences that Nintendo is known for, Kimishima says that his company must experiment with new business models in order to be successful. He hopes to bring profits for the company to 100 billion yen, which is around $855 million. No time frame was given for that goal, but the amount of money is four times the profit from Nintendo’s financials last year.

 

Finally, Kimishima mentions Nintendo’s smartphone efforts and says they’re rolling along well, with the first app featuring Nintendo’s famous characters to be rolled out in March

 

 




#317406 Fast Racing Neo December 10th $14.99 Wii U eShop

Posted by NintendoReport on 02 December 2015 - 07:19 AM

http://nintendochitc...th-in-na-14-99/

 

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#317172 What games would make the NX launch successful?

Posted by NintendoReport on 08 November 2015 - 02:48 PM

Be nice to see Monster Hunter grace a Nintendo home console once again. I don't know of any games specific, but it needs big hitters from a few of it's franchises right out of the gate peppered with other exclusives and some 3rd party. Also, a new IP, or something brought back from the dead.




#315035 FAST Racing Neo - A Chance to Pick Their Brain!

Posted by ZyroXZ2 on 19 June 2015 - 11:54 AM

I had a chance to pick Manfred's brain on FAST Racing Neo!
 
Here you go, copy-and-pasted!
 
-
 

Jason (ZyroXZ2): FAST Racing Neo, of course by its name, is all about speed.  You also emphasize that the Subsonic League is the slowest speed during the Treehouse gameplay.  Yet, I saw a lot of running into walls and other situations where speed and response time were coming into play.  Will the Hypersonic League speed render some vehicles virtually inadvisable, lacking the handling characteristics necessary to navigate more complex courses, or have all vehicles been relatively well-balanced for all modes of play?

 

Manfred (Shin'en): We made sure FAST Racing Neo is very accessible right from the start. After playing just a few rounds you really get a feeling for your vehicle. We think it's pretty easy to pick up and get much fun of it.

When you finished the Subsonic league and entering the Supersonic league you will need to adjust but this is where another layer of fun comes in. You will need to learn new tricks to master the courses.
Also you will get access to new vehicles with different stats. It's up to the player to develop his own driving style and which vehicle to use. Each cars has it's very own behavior and even the developers at Shin'en have each their favorite.

 

Jason (ZyroXZ2): Speaking of speed, the game runs at 60 fps to ensure that a fluid sense of rapid movement is maintained.  However, the game also supports local 4-player splitscreen.  What compromises have been made to ensure that 4-player splitscreen maintains that sense of speed?  For example, are there no CPU racers in 4-player splitscreen matches?

 

Manfred (Shin'en): We are still working on local multiplayer. We currently try multiple techniques and find the perfect balance for performance and sense of speed.

 

Jason (ZyroXZ2): Since I'm talking frames-per-second, let's go ahead and talk graphics for a moment.  The Wii U is established as being the weakest console of the 3 current generation systems.  Regardless, I've always maintained that maxing out the hardware would result in a good-looking game. Unfortunately, there are only a handful of examples.  Fortunately, you've come to the rescue!  Was coding the graphics engine and optimizing it difficult?  Can you confidently say you've maxed out the hardware, and that every available drop of power is being used in FAST Racing Neo?

 

Manfred (Shin'en): When starting with the game we had a vision. We wanted to develop the most exciting futuristic racing game on the market. We decided from the beginning it will be 60fps, anything else was not an option for a game that fast. So we knew all GPU and CPU stuff must fit into 16 milliseconds, which isn't a lot, especially when most games you get compared with are running on consoles with higher specs and with 30fps. We knew from the beginning we can't develop this vision with techniques everyone else does use. We would need to find different ways to achieve our vision. This was a big motivation because we like working on limits and pushing boundaries.

We started experimenting for a year. After a short time we had a working prototype but it ran only at around 15 fps when we enabled all the cool stuff and effects you now see in the game. We had 8k Softshadows, a complete HDR pipeline, physical based rendering, SSAO, more than 10,000 drawcalls, High Quality Motionblur, High Quality Godrays, Cinematic Color Grading, Volumetric lighting and so on. It looked really pretty but was near unplayable.

We then needed the rest of the year to find fast enough solutions to handle all these effects or to find new solutions that give the same results. Often we used tricks from the past that are pretty complicated to implement but that deliver the same effect with a fraction of the costs. To make long story short: In the end we were pretty happy seeing finally the game reaching 60fps. When finally playing at 60fps with all bells and whistles for the first time we knew we did the best work in our career. I don't say anyone else can't go even further on Wii U, but personally we reached our limits.

 

Jason (ZyroXZ2): Online multiplayer is practically the lifeblood of a majority of today's games.  FAST Racing Neo supports online multiplayer, but not much details on it have surfaced.  Will there be CPU racers to fill in the slots if not enough players can be found?  Will it support two-player splitscreen online multiplayer like Mario Kart 8?

 

Manfred (Shin'en): We still implement online multiplayer. We haven't fully finalized the design yet.

 

Jason (ZyroXZ2): Finally, it's undoubtedly true that there are many of us, me included, that want to play this game.  It's got a 2015 release year, but the Treehouse footage was clearly labeled "alpha version".  We are midway into the year, and I am a little concerned that FAST Racing Neo isn't in the beta stage, let alone that bug-squashing stage just before release.  How confidently can you tell me we'll see FAST Racing Neo before the close of 2015?

 

Manfred (Shin'en): It's a very ambitious goal, thats right. Anyway our Treehouse session and especially THE MIX session at E3 showed that the game is already working like a charm. There was no crash or other bugs for the complete day. We are very hard at work to finish all things up with perfect polish.

 

Jason (ZyroXZ2): Thanks for taking the time to answer my questions, Manfred!  May FAST Racing Neo be your best-selling game yet and I look forward to reviewing it myself! :)

 

Manfred: (Shin'en): Thanks a lot.

 

 




#296238 We Zero Suit Now

Posted by Xiombarg on 18 August 2014 - 10:16 PM

Sakurai, you magnificent bastard, you

 

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10492237_316135408560146_194391310986249

Source

 

 

Thanks to the determination of her female designer, these Zero Suit outfits got completed in time. From the ending of Metroid: Zero Mission, here's Samus in shorts!

You can use the same outfit variations in both the 3DS and Wii U versions.

 

Shall we begin the countdown until kotaku loses their collective shit and begins to crucify all video games again?




#293055 is it bad to not like your own country

Posted by SteventheSlayer on 12 July 2014 - 08:30 PM

Oh boy, Controversy Bingo! 

Let's see:

 

Generalities, got it.

Stereotypes, ditto.

Bandwagon, got that too.

Blame game, I'm on a roll!

Composition, only need one more on that row.

Anecdotal, Bingo!

 

 

I guess I'm not cool because I like good ol' US. Sure, the government sucks right now, mostly due to a bad president, but that's nothing new. We have so many privileges that quite a few countries could only dream of, so I doubt I'll be leaving permanently anytime soon.




#293084 is it bad to not like your own country

Posted by 3Dude on 13 July 2014 - 04:23 AM

Oh no I know a lot of countries say it, but no one like the US. They are incredibly obnoxious and loudmouthed about it. And being incredibly loud mouthed and obnoxious about something you're so obviously wrong about it is why it bothers everyone. Believe me, no one feels insecure about it since the people in your country and much of the way your country is run and has been run for the past couple decades has such an incredibly bad reputation.
Also really? The insecure thing? You're really going with that? That's the grown up version of "you're just jealous."


Thats funny, because you are by far the loudest and most obnoxious on this subject. Everytime, on any remotely reachably approachable topic, you run as fast as you can, to shart in your hands and throw it all over the place, making sure EVERYONE knows, EVERY TIME, how bad America is, and constantly and obnoxiously tell us how obnoxiously loud the conveniently mysterious group of 'americans' called they is. You are quite literally the personification of everything you are Daisying about.
 

Australia's pretty good. Not quite as much freedom as New Zealand, but still more than America. And we have kangaroos.


Kangaroos are arseholes and you know it.


#290525 Original watchdogs reveal graphics found in unused files in PC game.

Posted by NintendoReport on 16 June 2014 - 10:54 AM

Actually, i just realized what Ubisoft did.

 

Watch dogs is all about hacking.

 

If you want to play the full game with the complete experience, you have to hack it.




#288891 Microsoft E3 Conference Thread

Posted by Zinix on 09 June 2014 - 09:53 AM

Kamiya betrayed 3Dude 

Kamiya betrayed 3Dude 

 

Kamiya betrayed 3Dude 

 

Kamiya betrayed 3Dude Kamiya betrayed 3Dude 




#286090 Hyrule Warriors to be released in Japan - 14th August

Posted by 3Dude on 22 May 2014 - 11:38 AM

screenshot_64470_thumb_wide930.jpg
 
This is team Ninja's doing for sure.


?

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Honestly though, that is 100% a KOEI design. I dont think team ninja is even working on anything asset wise. If you are going to put team ninja on something, and another team on something, putting team ninja in charge of the coding for gameplay mechanics is a no brainer.


#283335 New Nintendo Patent for a Portable Device with Changeable Control Layout

Posted by Nollog on 01 May 2014 - 10:27 AM

I saw that patent like 6 years ago when they were talking about the 3ds.


#279802 Super Smash Bros Direct on April 8

Posted by Chaotix on 04 April 2014 - 09:26 AM

The hype train is now taking reservations for Tuesday

 

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#278895 Smaller improvements in graphics this gen over time?

Posted by Azure-Edge on 28 March 2014 - 09:40 AM

Short answer: Yes and yes.

 

Long answer: Yes, the PS4 and Xbone are essentially just gaming PCs in console shells and this has advantages and disadvantages. The up side is that developers know exactly what they're getting in to. There's no strange architecture or quirks to the system that have to be figured out to push these systems to their peak. There's no Cell Processor this time around that can put out great performance but has to be worked with extensively to get those results. The downside is that because of this there is very little room for improvement. Developers already know PC architecture so they already know how to get the most out of both of these systems for the most part. What you see now is pretty much what you're going to get.

 

This is a big reason why a lot of them are bypassing the Wii U, it's an actual game console and not a gaming PC. No one has very much experience with a system like the Wii U and therefore there is still some learning that devs need to do. Take Wind Waker HD for example. They didn't just make that game to put out a place holder Zelda title, they made that game to get some real hands on time with the hardware to gain a more intimate understanding of its ins and outs.




#276916 Namco: One Piece WiiU announced Europe/America

Posted by Raiden on 12 March 2014 - 08:08 AM

^ You keep posting that. Reminds me early on in Wii's life the joke was Gingerbread man. Just before the river of shovelware opened for Wii.

My god man giving me flashbacks to the war! HIT THE DECK! HD TWIN FANBOYS ON THE ATTACK! SONY DEFENSE FORCE ON THE FLANKER!

g4yXLhf.gif

 

IT's HAPPENING AGAIN! OH GOOOOOOOOOOOOOD!!!!!!!!!!!!! *passed out*




#276003 In defence of third party publishers

Posted by Penguin101 on 06 March 2014 - 02:45 AM

While I admit there is a lack of effort on third parties providing lackluster efforts to the Wii U, there is evidence creeping in that despite its low install base Nintendo Wii U owners simply don't care for third party games at all or supporting the Wii U if they can afford to buy a Wii U or buy third party games.

 

I point the finger at all of us for failing the Wii U just as much as the corporations that either provide ports of games several years old at a full price or just don't provide enough effort separating the Wii U version out from the crowd.

 

My game collection mainly contains third party games such as Tekken Tag 2, Trine 2, ZombiU, Splinter Cell: Blacklist, Need for Speed: Most Wanted U, deus Ex: Human Revolution: Directors Cut, Assassin's Creed III, and Batman: Arkham City: Armoured Edition. With only a small fraction such as Wind Waker HD, Nintendoland, and Super Mario 3D World coming from Nintendo itself.

 

I feel sometimes that I'm part of a small breed of Nintendo fans that truly put their money where their mouth is, despite me only being able to afford £40 most months. Seeing the statistics of third part multiplats on other "next generation" (they're current gen now!) consoles such as COD: Ghosts sales on PS4 and XBO compared to Wii U sales especially when back then PS4 and XBO (XBO still does) had far less sales than the Wii U is horrid. Maybe it's the marketing, but I blame the majority of Wii U owners that say "we don't want a generic FPS on our console" these people are the snobs DESTROYING Nintendo's chances at gaining third party multiplat support. 

 

Again the publishers themselves aren't blameless, far from it. They are lazy, and wont even try risking a PS4/XBO game on the Wii U, but I do also accuse the (seeming) majority of Nintendo fans for doing as much damage, if not more.

 

Yes Nintendo themselves could moneyhat publishers into providing ports, but to what advantage if the money is better spent in heightening the quality of their own products if the console ends up a first party only machine? Moneyhatting only provides temporary solutions at best for the majority of cases, and really Nintendo have to concentrate their efforts on gaining non-nintendo fans and the fickle general public with better advertising geared at gaining new Nintendo console fans or making their first party games better rather than temporarily gaining a third party game through essentially bribing other companies.

 

I also accuse a lot of fans who can afford a Wii U but wont invest a measly £180 - £250 (compared to PS4 and XBO) on the console itself, despite plenty of games and a brilliant future lineup!

 

What do you guys think, are the majority of Nintendo fans (who can afford it) to blame equally if not more than third part publishers? Or am I just being a meany? 






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