This thread mustn't die!
Draw a picture of Waldorf and Statler from the Muppets heckling Zinix's comedy hour.
- Byakuya Togami likes this
Posted by Hank Hill on 21 June 2014 - 07:43 AM
This thread mustn't die!
Draw a picture of Waldorf and Statler from the Muppets heckling Zinix's comedy hour.
Posted by 3Dude on 23 April 2014 - 10:13 AM
Posted by Nollog on 23 April 2014 - 09:55 AM
Posted by aaron on 02 September 2013 - 03:43 PM
WHY ARENT YOU PEOPLE LIKING MY POSTS?!?!
Because we don't like you.
Posted by Wolfy on 30 August 2013 - 04:18 AM
Posted by Wolfy on 26 August 2013 - 09:48 PM
sory am only pley klasics lyk spoderman: spodey undr fier
Posted by Waller on 28 July 2013 - 11:25 AM
The Wii U runs an engine every other game device currently on the market is able to run?!
Holy crap! This is truly a display of the Wii U's true technical capabilities!
Posted by Bill Cipher on 27 July 2013 - 03:09 PM
Dreamfall Chapters Wii U announcement also left us knowing the Wii U can run Unity 4. Now I believe these third party devs that complain are running out of excuses on why the Wii U is underpowered. Please discuss.
:Thump, Thump, Thump:
Sorry, that was the sound of my head hitting my desk. Please ignore that.
You are aware that the minimum requirement for Unity is pretty much ANY graphics card, right? If someone really wanted to, they could probably get Unity 4, which is based in the same as every other Unity engine, running on a $400 PC from 2008. I can't say how well it would run, but it could run.
Saying that this means that "Devs are running out of excuses on why the Wii U is underpowered " is like saying that Wii U can run Rayman Legends, so therefore IT MUST BE POWERFUL. No, that doesn't mean anything. Being able to run it isn't news. What would qualify for news would be if the Wii U COULDN'T run it, because then that would show that the Wii U is under-powered. As per usual, this proves nothing in either side. All it proves is that Nintendo fan-boys are willing to latch onto what ever news they think will show the power of the Wii U. As of right now, Wii U is stuck at Gen 7ish in terms of power based off of current games that you can buy. Some games look better, others look worse.
Considering that for Wii U devs have to work harder to get their game to run properly on it then PS4/Xbone, it's not hard for them to call it under powered. They have to work harder for something that will sell likely worse then on the other systems depending upon the game. For them, it's a matter of time to get the power needed, and right now Wii U hasn't gotten the install base needed to sustain that effort to try and get power. Maybe it has the power needed to run Gen 8 visuals, but that will take time.
TL;DR Version:
Unity runs on everything underneath the sun with a graphics card, so this isn't news.
Devs calling Wii U under-powered are both right and wrong. It's Under-powered in the sense of time needed to draw the full power to make the game look as good as it does on the other systems. Compared to PS4/Xbone, it's harder to develop for, so devs pass on it and call it underpowered compared to next gen.
Posted by Bill Cipher on 26 August 2013 - 09:19 PM
First off, List is flawed by the lack of 4 of the greatest first person shooters franchises in the name of half life, BioShock(Has been noted as 3Dude as an FPA until Infinite, so take that as you will), Unreal (As suggested by Trite) and Borderlands. That alone shows severe lack of knowledge about the best series in the genre.
Secondly, Fallout is not a fps. It's a western role playing game with shooter elements. That's like calling Metroid Prime a FPS. Metroid Prime is a first person adventure game with shooting elements. The end goal of Metroid Prime is to explore where as Fallout's end goal is to explore a world and role play in it. First person shooters tend to focus around the killing of enemies over other elements of gameplay, whereas it is possible to kill very little in the newer Fallouts.
From the list though, I'm picking Team Fortress 2. Easily accessible, fun, free, and suited for all types of play sessions.
Posted by GAMER1984 on 05 August 2013 - 08:41 PM
Starting with the N64, Nintendo consoles lack decent third party support and odds are the Wii U will be no different, What can Nintendo do to break this cycle with the Wii U's successor?
Personally i think Nintendo should be more aggressive with their approach like Sony and MS by throwing money at devs for ports and exclusives with no missing modes and feature, build more partnerships,design their consoles to be easy for lazy developers to get in to, and try to shed their "kiddie" image so devs will be more confident in bring their games to Nintendo consoles.
NOTHING under current management. Seriously anyone expecting things to change with Iwata, reggie, and Miyamoto around are delusional.
Posted by GAMER1984 on 14 July 2013 - 08:38 PM
Posted by Mignaga on 08 July 2013 - 10:40 AM
Except Chris Morris Never spoke to Ubisoft before writing his 'article'.
Reading folks, try it.
Except for, you know, the fact that multiple news sites are reporting this as a direct quote from Yves. :/
That doesn't prove anything.
http://www.ign.com/a...-sequel-planned
http://wiiudaily.com...-u-performance/
http://www.inquisitr...h-for-a-sequel/
http://www.gamesrada...o-sequel-plans/
http://mynintendonew...ans-for-sequel/
Posted by Fiery on 21 March 2013 - 01:41 PM
Actually I may never be active again TODAY so yeah. Have fun with your site.
Posted by Gaymer on 05 July 2013 - 10:09 AM
Are we really going to put the blame on Microsoft over Nintendo's own misfortunes and mistakes?
Posted by 3Dude on 30 June 2013 - 03:38 PM
Monolift takes everything out of the golden days of RPGs such as turn based strategy and hardcore grinding. Who the hell is Mistwalker. Xseed is the exception and RPG's true last stand.
FFVII was gold. It featured long lost battle mechanics and had a groundbreaking epic story that was movie like. The FF that killed them was FF11.
X is bound to lack grinding. You pilot a gun toting robot!