Make that 3 commercials in 25 minutes lol
- magiciandude and namkotje like this
Posted by NintendoReport on 17 November 2013 - 03:16 PM
Posted by Hunter on 17 November 2013 - 02:12 PM
I have had a WiiU since launch here in the UK & most shops have dropped the console & only a couple even bother to stock WiiU games, i have given up on it now, well i did some months back actually, just get over it.
Thats funny because I have seen Wii U being stocked in many shops.
My local Tesco Superstore (medium sized tesco) stocks some Wii U games.
My nearest Tesco Extra (giant tesco) stocks quite a few Wii U games and the Premium console.
My nearest GAME stocks Wii U consoles and pretty much all the major games (and this is a fairly small shop)
My nearest Toys R Us stocks the console and most of the games, it also has a demo unit.
My nearest HMV stocks the console and most games.
So I'm not really sure if someone is giving you false information, or if you just live in a tiny village with nothing but newsagents and a co op.
OK so Asda, the UK's second biggest supermarket doesn't stock it in stores currently, but it is still being sold on their website. Majority of people will buy games consoles online anyway and for the few that don't the UK's biggest supermarket chain and the UK's biggest video game chain both stock the Wii U in stores, along with the others I mentioned.
I don't have a problem with people criticising the Wii U or commenting on the situation it is in right now, but I do have a problem with people spouting out false information just so they can moan about the Wii U.
Posted by 3Dude on 13 November 2013 - 08:01 AM
It seemed more like a graphical showpiece in a sense while lacking good and enticing gameplay.
Posted by Gaymer on 11 November 2013 - 04:26 PM
Games are srs business these days. No longer for fun.
Posted by NintendoReport on 08 November 2013 - 10:55 AM
Posted by 3Dude on 08 November 2013 - 05:44 AM
Killzone was not that impressive. Also, Killzone 1 and 2 looked good for their time in trailers, but absolutely terrible when you actually played them. I don't think that was live at any rate, I think they were showing a pre-made video.
lol killzone 1 and 2 looked AMAZING in there final game play state,i know this is a wii u forum but come on,ps4 BLOWS the wiiu away graphically already,never have i seen such fanboys as wii u ones...the wii u is a dissapointment that comes NOWHERE near the graphics of the ps4.
Posted by Goodtwin on 30 October 2013 - 06:48 AM
So far it sounds like a very respectable port. Its not really outclassing the 360/PS3 build in any significant way, but at least its another solid release for Wii U. Between Batman Origins, Deus Ex, and Assassins Creed 4, it looks like Wii U is getting respectable versions of all these games this year. Wii U will only shine with exclusive software. Hell, even AC4 on PS4 doesnt look that much better than the 360/PS3 build.
Posted by Jason777123 on 20 October 2013 - 02:30 PM
I've actually been wondering myself why they haven't come out with this yet. I was always confused as to why they didn't come out with a DS player for the Wii as well (I assumed it was because the Wii wasn't powerful enough), but with the Wii U's gamepad and extra power, a DS/3DS player would be a perfect match. You could have the top screen on the TV and the bottom screen on the gamepad. I mean it's even a touch screen! I feel like Nintendo is going to come out with this eventually, it would be a huge missed opportunity if they didn't. The Wii U's definitely powerful enough to add anti-aliasing as well to smooth out the pixels.
Posted by Lupaie on 15 October 2013 - 07:30 AM
I'd like to receive some feedback on this animation I'm creating for work. There are some principles which are visualised as Bottles with different blocky substances. Don't try to understand why etc. But I saw some little things myself (The spinning object in the middle is not perfectly aligned in the centre, resulting in a strange motion). I need to adjust that and some minor other things. There are not any soundeffects and music yet, need to do those later.
Sometimes I lose myself though and fail to see any errors until I watch it back some weeks after finishing, and I think..."why didn't I see that". Well, this project is on a budget and very short deadline...
Well, any feedback would be welcome.
Posted by krizzx on 10 October 2013 - 09:14 AM
This is something I've always held back, but the recent statement about multi-threaded shadows has really got me wondering.
For those unfamiliar with them http://www.amd.com/u...graphics.aspx#3
Might the Wii U GPU have some components of a dual-graphics engine? It was made during the time where AMD was focusing on them and and some of the stats I've been seeing in games seem unexplainable otherwise.
Its seems that just like ATI's old tessellators, it didn't see much usage do to priority going to Nvidia architecture and designs that were more global. Seems it requires specific programming to properly use.
A console on the other hand is the perfect place for hardware of that nature do to the fact that all consoles of the same name will have the exact same specs.
Posted by krizzx on 07 October 2013 - 10:19 AM
Been seeing some pretty productive technical discussion on this forum and I've decided to try my hands with contributing here.
Build 572 (27/9/13, Team Member+)
WiiU:
* WiiU Thread Setup for RVM/Envmap and Phase3 rendering
* WiiU – tweaked Gamma down again
* HUD Mirror rendering optimised for WiiU – uses it own aliased targets for phase1/2/3, removing a texture copy. Increased Mirror resolution + all in MEM1
* WiiU Increased thread priority for RenderThreadsBuild 571 (26/9/13, Team Member+)
WiiU:
* WiiU – various command buffer call state fixes + redundant sampler setting caching
* WiiU warning fix (CarPreviewObject)
* Rain lighting corrected – ambient-and-shadow buffer alias created for particles shadowingBuild 570 (25/9/13, Team Member+)
WiiU:
* WiiU shader parameter setting optimisations
* Support for rendercontext SlopeScale bias (polygon offset in GX2 speak) : fixes shadow z-fighting/mothershipsBuild 569 (24/9/13, Team Member+)
WiiU:
* WiiU – enabled multi-threaded shadow rendering
* Fix Ambient Shadow MAX_THREADS. WIP RVM multi-threading
* WiiU. DisplayLists are now double buffered – fixes crash in release when using threaded renderingBuild 568 (23/9/13, Team Member+)
WiiU:
* WiiU 0 switch over to Raw Vertex Ptr method for particle systems
* WiiU – support for Raw Vertex/Index Buffers (accelerates particle rendering, also fixes the track worn racing line)
* WiiU – adjust Gamma down a little (Ged mentioned things look a little washed out)
* Fix broken WiiU compilation after recent Gui refactor
* CHUD – fix KickOffRendering sequence around Phase3/landscape and forward rendering
This seems confirms that the API used by the Wii U is in fact GX2, and the multi-thread shadow rendering has caught my eye.
SOURCE: http://nintendoenthu...ation-revealed/
Posted by BrosBeforeGardenTools on 01 October 2013 - 05:28 AM
Posted by 3Dude on 28 August 2013 - 07:19 AM
Posted by TheUltimateWaddleDee on 31 August 2013 - 10:52 AM