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3Dude

Member Since 09 Jun 2012
Offline Last Active Apr 08 2015 08:08 PM

#309843 Tantalus’ Wii U port will be announced soon for this year, studio’s biggest .

Posted by Marcus on 28 February 2015 - 10:38 AM

have no idea what that means but ok

 

I assume he meant it mirrors your own creativity. People enjoy it more if they have an aptitude to run wild with ideas that work in a sandbox world.




#309530 Official Xenoblade Information Thread

Posted by Raiden on 23 February 2015 - 01:08 PM

image: http://www.siliconera.com/wordpress/wp-content/uploads/2015/02/xbx_autorun_thumb.jpg

xbx_autorun_thumb.jpg

Xenoblade Chronicles X has a number of features that make it easier and more convenient to explore its large world. One of these is an auto-run feature, although the developers don’t necessarily want you to lean on it too heavily.

 

“The Hopper Camera and Navigation Ball seem quite popular,” the game’s director, Koh Kojima, tweeted today. “To tell the truth, there’s also an auto-run feature for moving in a straight line, and there’s the fast travel, too, of course.”

 

“However,” he continued, “as the developer, we feel conflicted because we’d like users to refrain from using them too much and take their time traversing and enjoying the landscape and enemy placement.”

 

“It’s quite the conundrum,” Kojima concluded.

 

Xenoblade Chronicles X is scheduled for release on April 29th in Japan.

 

Food for thought:

Xenoblade Chronicles X isn’t the only Nintendo game attempting to streamline the way you traverse long distances. Their other open world game, the new Legend of Zelda for Wii U, has a feature whereby your horse automatically avoids trees and other obstacles in the environment without you having to constantly steer it.


Read more at http://www.siliconer...wOlFtL2b8T2e.99

 




#309452 State random video game facts

Posted by Raiden on 22 February 2015 - 12:08 PM

Service Games started in the 1940's as an American company.

We know them as SEGA.

 

Final Fantasy was NOT created to save Squaresoft. This is a misconception. Hironobu Sakaguchi decided to create one final game before leaving the games industry and going back to University. Thus the title Final Fantasy. The game was so successful he didn't quit and we know the rest.

 

 

Mario is named after the Landlord NOA had in the 80's. Shiggy originally wanted to name him Mr Video.

 

D&D created the tabletop RPG. Ultima created the Video Game RPG. Dragon Slayer in 1984 is the first RPG developed by a Japanese company, Falcom(who is still very much around with it's Trails in the Sky,Xanadu and Ys series) so in that sense Falcom created the first Japanese RPG. It was Dragon Quest that introduced turn based combat.




#309488 Sonic went downhill when Shadow was introduced... the good and the bad

Posted by grahamf on 22 February 2015 - 09:39 PM

IMO Sonic when downhill when Sega paid a psychologist to "help" with advertising instead of trying novel and fun new things with Sonic.




#309328 Monster Hunter 4 Ultimate Thread: Hunting Intensifies

Posted by NintendoReport on 20 February 2015 - 10:03 AM

ProJared guide for beginners.. it really helps!

 




#309038 Monster Hunter 4 Ultimate Thread: Hunting Intensifies

Posted by NintendoReport on 16 February 2015 - 12:47 PM

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Gotta get things setup!




#308631 Know Your Friends (Unreleased Ubisoft Game for Wii U)

Posted by BrosBeforeGardenTools on 10 February 2015 - 03:42 PM

Pfft. Know my friends. All my friends are ghosts :).


#308623 Know Your Friends (Unreleased Ubisoft Game for Wii U)

Posted by NintendoReport on 10 February 2015 - 10:12 AM

I was hoping to see a more current version of this game to compare the graphical downgrade.




#308622 Know Your Friends (Unreleased Ubisoft Game for Wii U)

Posted by Hunter on 10 February 2015 - 10:10 AM

this looks painfully bad

 

"family titles sell better on wii u than mature" no ubisoft, good games sell better than terrible ones and almost all of yours have been terrible




#308555 Official Xenoblade Information Thread

Posted by NintendoReport on 10 February 2015 - 08:28 AM

Just a little tiny piece of info regarding OFF TV PLAY
 

Kojima took to his Twitter account to let fans know that the feature was requested most by Western fans. The team was uncertain as to whether their game would support the feature, due to the sheer amount of information that is shared on the GamePad screen, even when the game’s action is displayed on the TV. Ultimately, the team found a way to make sure all the information was accessible for players even when only the Wii U GamePad is used, so Off-TV play for the game is supported.

 

http://wiiudaily.com...western-gamers/


Uh oh.....

 

Don't expect the NA or any other region box art to look like this ... I am sure the same artwork will probably be used however the color of the box and the wii u logo banner is going to be how it is for every other game (most likely). At least, according to the info I found while watching the guy in this video. He is a collector and has every Wii U game to date. The video is below and I am starting it at the 10:55 mark. Listen to what he says on why the box is black and the color of the banner.

 

http://youtu.be/zD_JUVKZSzE?t=10m55s

 

He mentions the color of the box and banner has to do with the Cero rating, the rating used in Japan for mature games. So it seems as though it's not necessarily an artistic choice. Fatal Frame and other mature games have the same black box and color. In NA, we get the usual blue logo.

 

DAMN... It is still a great cover with the artwork, but the colors here match and blend so well.

 

 

 

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#308494 If you could have any sequel...

Posted by Raiden on 08 February 2015 - 07:37 AM

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#308437 Get your hopes up about Zelda Wii U and Xenoblade X, but not too much (imo)

Posted by Mewbot on 07 February 2015 - 02:09 PM

I kind of made a booboo I see. I'll just let this garbage go. I don't want to be the next WydrA.

Taken like a man.




#308348 Wii U Zelda Map Analysis

Posted by BanjoKazooie on 06 February 2015 - 06:24 PM

Zelda Wii U Map Analysis

 

 

 

The purpose of this thread is not only to discuss my analysis, but to put your input in as well.  I will periodically edit this thread with new information and new speculations as more footage is shown, and as more people comment about their own ideas.  I am also hard at work with making a high quality map of the land, but with what little time i have and little experience, it is a greater chance that Nintendo will beat me to the punch.  

zelda-wii-u-world-mapedited.jpg
 
Ok, First off, I would like to point out the massiveness of the map and the infinite possibilities that are within it.  I am looking forward to this game more than any other game in the history of games!

Compared to the First

 

 

overworld.png

 

A few things come directly to mind when comparing the map of the new game with that of the original.  The most noteable similarity is the location of a sea of some sort to the far east of the map, with the inclusion of water undercutting the southeast portion of the land. Also, rivers tend to cut through the center portion of the land, and large lakes are common and in very similar placement. Also, Circled in purple on the included map in the northeast of the Wii U gamethere seems to be a small vortex or swirl of land that is definitely a point of interest, and it has a remarkable resemblance to the three rooms on the northeast corner of the original map.  While the actual content of this peculiar area are currently unknown, it is surely a point of significance and I will bet it is the location of a dungeon, if not several.

 

These games don't just share similar eastern portions of their maps, but also share the similar completely open world design, and references to the original Zelda have been made by Aunuma several times during development, so I am sure that these similarities are far more than just coincidence. 

Compared to A Link to the Past

 

 

lttp-map.png

 

While i think that the original map has a myriad of similarities, the third entry to the Franchise, ALttP, also has a single large similarity that is exciting to me and worth a mention.  Circled in white in the center of the Wii U map bearing a large Cis a large section of land almost completely enclosed by rivers, very similar to the castle of ALttP. I am willing to bet that in the large center of the new map will be a fairly decently large castle town, one that fits the gargantuan size of this game.  I also think, and this is just a complete shot in the dark, that their will be a fairly large dungeon underneath the town.  I have no idea why I have this feeling, but you heard it here first!  :laugh:  B) 

 

Now, in respect to the other circles on the new map:

 

Other Peculiarities

 

1. The red circle in the NorthEast corner of the map that surrounds the lake.  This lake that is within the circle clearly resembles a skull.  It is also in the middle of a mountainous area that is filled with what seems like lava rivers!  An out of place, skull shaped body of water within a volcanic region....  :ph34r: hmmmmmm... It doesn't take a genius to realize that this is suspicious.  It also points towards a possibly dark plot, even despite the vibrant color scheme previously shown.  Possibly the palette may change depending on the location.  These statements are purely speculative, but I am willing to bet that this skull lake plays a key role in the plot somehow, but the how in somehow may not be known until we have the game.

 

2. The pink circle surrounding the triangle of lava with large dots on each corner. The triangle has always been a important symbol in the Zelda games since their inception, as it is always associated with the Triforce.  So the inclusion of the red rivers (most likely lava) creating a near perfect triangle naturally arouses suspicion.  This is also located in the Death Mountain area of almost every Zelda game, a placement that almost NEVER changes, despite almost every other recurring area being placed in new locations almost every game. What this means to me is that this is almost definitely the location of a major dungeon, one that has some significant relationship with the triforce. We may not know exactly what is here, but we do know that it is something (purposely extremely ambiguous there)

 

4. In the maroon circle to the NorthWest is a peculiar lake? Or possibly Crater. This area seems to me to be a desert region, but honestly it could also be a frozen area as well.  But I am leaning towards it being a desert, and what looks like a lake It Think is really a deep crater.  It does have a blue hue, but its far darker and less pronounced in tone then the rest of the water on the map, and it is nearly a perfect circle.  It think this area could be a possible abandoned mining facility found deep within the gerudo desert, and It is definitely a possible dungeon.  This is by far the most baffling feature of the map, and the one that I am most looking forward too.  

 

5. Circled in green in the west is what we all expect to be death mountain.  No real speculation is needed here, I think this is clearly the bellowing mountain that was in the background of the original footage.  However, the only interesting note is that this directly contradicts with number two.. Ninty has never included two volcanic regions in a zelda game, and being on nearly opposite sides of the map, this mountain hole is quite baffling to me.. It's either this isn't truly a volcano and is something much different and new, or those red rivers are something completely different, and I guess only time will tell which speculation is correct.

 

6. Finally! My favorite part of the new map is the island circled to the extreme southeast of the mapThis island bears a crescent, which is the symbol of the gerudu people and the shape of the moon, and its location in an extreme of the map further adds to its peculiarity.  I am extremely interested to see what this could be.  But what is even more interesting is the shape of the mainland that seems to be reaching out its pinchers for the island.  But what after further examination I found the entire layout to be similar to the longtime series symbol, 

31FbyDYB8cL.jpg

 

 

 

No, it is not perfect, but there is no doubting that it does bear a striking resemblance, one that is too great to be ignored.  The possibility that it is just a coincidence is great, but also the possibility of the symbolism is also quite significant.  There is a possibility that the triforce is hidden away on this island, waiting for the hero to swim on over and get it.

 

What do you think?

 

Edit 2-15-15: Map Icons and Extras

map-icons.jpg

As you can see in the image above, it appears that map icon's will be making a appearance in the New Zelda.  This is something that I had originally overlooked, but after extensively browsing the web for worthy information for this thread, I decided this is worthy of the first Update.  First off, these icons are very strange in nature, they look nothing like things we have seen in other games.  I think the creator of this image is right, while at first look the town one looks very strange, you can actually make out a small house with a doorway, a window, and even smoke emitting from the roof!  However, I believe that this is actually a small settlement, possibly akin to the one seen in the original E3 trailer! Now to the camp icon, I think the camp icon is something really interesting, because the actual image of it is very strange.. For one, it kind of looks like spilled milk, not a camp, and it also should be in the view of link during the scene where he looks out over Hyrule, but it isn't! Also, due to lack of other Icon's, they more than likely only appear when you discover them ,and this is most likely a scene from very early in the game. Whether these speculations are true or not, it is clear that these icons mean that this world will be huge, and alive!

 

Zelda-comparison.jpg

As posted below, I wanted to include this image in the OP for a myriad of reasons, it backs up my earlier claim that this game is modeled after the original Zelda, and that his Hyrule is going to be massive!

Now exactly how large? Despite Aunuma's statement that it will be the size of Kyoto (300+ Sq Km).  I think a far more realistic number would be 40-55 sq Km (25-35 Sq. Miles), and this is backed up by multiple people who have taken the time to do different calculations, based on tree size, horse speed, and shadow distance and many other odd ways, and this is the lower median of those calculations.  However, extreme high calculations have been made (especially with the horse speed calculation) that could place the map at the size of Kyoto, but lets hope it is not that big because that would be overwhelming, the love would die after a certain point. I think the 40-55 Km range is just right, and would allow hundred's of hours of exploration!!!

 

zelda-wii-u-wolrd-map-comparison.gif

I would also like to include this GIF for those who don't want to scroll down to see it.. Hmmmmm.  It is amazing how similar these two maps are, it will be incredibly exciting to see what other secrets this vast new Hyrule holds.

That's all for this update, as soon as any new worthy info is released that pertains to the map (or the game) be sure that it will be in this OP as soon as I catch wind of it.

 

Here is a nice new video to watch for anyone yearning for more speculation!!




#308260 If you could have any sequel...

Posted by Gaymer on 05 February 2015 - 07:12 PM

A real sequel to Dragon's Dogma and Lost Odyssey!




#308274 Splatoon Official Website - OPEN FOR BUSINESS

Posted by NintendoReport on 06 February 2015 - 04:10 AM

This deserved it's own thread...

 

bookmark!

 

http://www.nintendo....agmj/index.html

 

 

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